Pokemon Sword and Shield Whiscash is a Water and Ground Type Whiskers Pokémon, which makes it weak against Grass type moves. You can find and catch Whiscash in North Lake Miloch with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Whiscash are 110 HP, 78 Attack, 76 SP Attack, 73 Defense, 71 SP Defense, and 60 Speed.


List of Whiscash Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 468 | |
HP | 110 | |
Attack | 78 | |
Defense | 73 | |
Special Attack | 76 | |
Special Defense | 71 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Whiscash to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Whiscash Abilities
Ability | Type | Effect |
---|---|---|
Oblivious | Normal | |
Anticipation | Normal | |
Hydration | Hidden |
Sword Pokedex Entry
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
Shield Pokedex Entry
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Whiscash Locations in Pokemon Sword and Shield
Where do i find and how to get Whiscash?
Whiscash does not spawn in the wild. Instead you can catch Barboach and evolve it into Whiscash. A popular spawn location you can find Barboach is in the North Lake Miloch area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Whiscash Raids
Where do i find Whiscash Raids?
You can find Whiscash raids in the following locations: Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell.
Pokemon Sword and Shield Whiscash Weakness
Whiscash is a Water and Ground Type pokemon. This will cause it to take More Damage from Grass Type Moves and will take Less Damage from Steel, Fire, Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Whiscash Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Whiscash Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Whiscash Moves List
What moves can Whiscash learn from TMs, TRs, and Leveling?
Whiscash can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Ground type +50% STAB damage.
Whiscash Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Thrash | ||||||
01 | [] Belch | ||||||
01 | [] Zen Headbutt | ||||||
01 | [] Tickle | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Water Gun | ||||||
01 | [] Rest | ||||||
01 | [] Snore | ||||||
12 | [] Water Pulse | ||||||
18 | [] Amnesia | ||||||
24 | [] Aqua Tail | ||||||
33 | [] Muddy Water | ||||||
40 | [] Earthquake | ||||||
48 | [] Future Sight | ||||||
56 | [] Fissure |
TM Moves Whiscash can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM53 | Mud Shot | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Whiscash TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR34 | Future Sight | ![]() | Special | 120 | 100 | 10 | Damage occurs 2 turns later. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR45 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR98 | Liquidation | ![]() | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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