
MediumSlow |
Exp Group |
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Monster / Water1 |
Egg Group |
---|
20 |
Hatch Cycle |
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List of Wartortle Max IV Stats in Pokemon S&S.
Total | 405 | |
Attack | 63 | |
Special Attack | 65 | |
Defense | 80 | |
Special Defense | 80 | |
HP | 59 | |
Speed | 58 |
Overview Summary
Pokemon Sword and Shield Wartortle is a Water Type Turtle Pokémon. Which makes it weak against Grass, Electric Type pokemon. You can find and catch Wartortle within these locations and has 59 HP, 63 Attack, 65 SP Attack, 80 Defense, 80 SP Defense and 58 Speed Max IV Stats.
Pokemon Sword and Shield Wartortle Evolutions
What level does Wartortle Evolve at in Pokemon Sword and Shield.
Wartortle Locations in Pokemon Sword and Shield
Wartortle Spawn Locations where to find and How To Catch based on weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn |
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Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon | Location | Weather | Spawn |
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Pokemon Sword and Shield Wartortle Raids
Where to find Wartortle Raids and Item Drop Rates.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Wartortle Weakness
Weak Against |
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Grass 2x |
Electric 2x |
Strong Against |
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Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Ice 1/2 |
What is Wartortle Weak Against?
Pokemon | Type 1 | Type 2 |
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What is Wartortle Strong Against?
Pokemon S&S Wartortle Moves List
What moves Wartortle learns from Leveling, TMs, TRs and Best Movesets.
Wartortle Abilities
Ability | Type | Effect |
---|---|---|
Torrent | Normal | Powers up Water-type moves when the Pokémon’s HP is low. |
Rain Dish | Hidden | The Pokémon gradually regains HP in rain. |
Wartortle Level Up Moves
Lvl | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
01 | Tackle | ![]() | 40 | 100 | 35 | |
01 | Tail Whip | ![]() | — | 100 | 30 | Lowers opponent's Defense. |
01 | Water Gun | ![]() | 40 | 100 | 25 | |
01 | Withdraw | ![]() | — | — | 40 | Raises user's Defense. |
09 | Rapid Spin | ![]() | 20 | 100 | 40 | Removes effects of trap moves. |
12 | Bite | ![]() | 60 | 100 | 25 | May cause flinching. |
15 | Water Pulse | ![]() | 60 | 100 | 20 | May confuse opponent. |
20 | Protect | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
25 | Rain Dance | ![]() | — | — | 5 | Makes it rain for 5 turns. |
30 | Aqua Tail | ![]() | 90 | 90 | 10 | |
35 | Shell Smash | ![]() | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. |
40 | Iron Defense | ![]() | — | — | 15 | Sharply raises user's Defense. |
45 | Hydro Pump | ![]() | 110 | 80 | 5 | |
50 | Skull Bash | ![]() | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
TM Moves Wartortle can learn
TM | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | 120 | 75 | 5 | |
TM04 | Ice Punch | ![]() | 75 | 100 | 15 | May freeze opponent. |
TM15 | Dig | ![]() | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM45 | Dive | ![]() | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM46 | Weather Ball | ![]() | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM48 | Rock Tomb | ![]() | 60 | 95 | 15 | Lowers opponent's Speed. |
TM55 | Brine | ![]() | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM59 | Fling | ![]() | — | 100 | 10 | Power depends on held item. |
TM76 | Round | ![]() | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM94 | False Swipe | ![]() | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Wartortle TR Moves
TR | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | 85 | 100 | 15 | May paralyze opponent. |
TR03 | Hydro Pump | ![]() | 110 | 80 | 5 | |
TR04 | Surf | ![]() | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | 110 | 70 | 5 | May freeze opponent. |
TR16 | Waterfall | ![]() | 80 | 100 | 15 | May cause flinching. |
TR20 | Substitute | ![]() | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | 100 | 75 | 15 | May lower opponent's Defense. |
TR45 | Muddy Water | ![]() | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | — | 100 | 5 | The slower the user, the stronger the attack. |
TR56 | Aura Sphere | ![]() | 80 | - | 20 | Ignores Accuracy and Evasiveness. |
TR62 | Dragon Pulse | ![]() | 85 | 100 | 10 | |
TR69 | Zen Headbutt | ![]() | 80 | 90 | 15 | May cause flinching. |
TR84 | Scald | ![]() | 80 | 100 | 15 | May burn opponent. |
TR85 | Work Up | ![]() | — | — | 30 | Raises user's Attack and Special Attack. |
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