Pokemon Sword and Shield Togedemaru is a Electric and Steel Type Roly-Poly Pokémon, which makes it weak against Fighting, Fire, Ground type moves. You can find and catch Togedemaru in Route 8 with a 5% chance to appear during All Weather weather. The Max IV Stats of Togedemaru are 65 HP, 98 Attack, 40 SP Attack, 63 Defense, 73 SP Defense, and 96 Speed.
List of Togedemaru Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 435 | |
HP | 65 | |
Attack | 98 | |
Defense | 63 | |
Special Attack | 40 | |
Special Defense | 73 | |
Speed | 96 |
Based on this pokemon's stats we consider the best nature for Togedemaru to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Togedemaru Abilities
Ability | Type | Effect |
---|---|---|
Iron Barbs | Normal | |
Lightning Rod | Normal | |
Sturdy | Hidden |
Sword Pokedex Entry
With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
Shield Pokedex Entry
When it's in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Pokemon Sword and Shield Togedemaru Evolutions
How do i evolve Togedemaru in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Togedemaru does not have an evolution form in Generation 8.
Togedemaru Locations in Pokemon Sword and Shield
Where do i find and how to get Togedemaru?
A popular spawn location you can find Togedemaru is in the Route 8 area with a 5% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Togedemaru Raids
Where do i find Togedemaru Raids?
You can find Togedemaru raids in the following locations: Giant's Mirror, Giant's Seat, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness.
Pokemon Sword and Shield Togedemaru Weakness
Togedemaru is a Electric and Steel Type pokemon. This will cause it to take More Damage from Fighting, Fire, Ground Type Moves and will take Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, , Steel type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Fire |
0.5x Damage | Electric Normal Rock Bug Grass Psychic Ice Dragon Fairy |
0.25x Damage | Flying Steel |
Immune to Damage | Poison |
What pokemon is Togedemaru Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Togedemaru Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Togedemaru Moves List
What moves can Togedemaru learn from TMs, TRs, and Leveling?
Togedemaru can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric and Steel type +50% STAB damage.
Togedemaru Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Nuzzle | ||||||
01 | [] Tackle | ||||||
05 | [] Defense Curl | ||||||
10 | [] Charge | ||||||
15 | [] Thunder Shock | ||||||
20 | [] Fell Stinger | ||||||
25 | [] Spark | ||||||
30 | [] Pin Missile | ||||||
35 | [] Magnet Rise | ||||||
40 | [] Zing Zap | ||||||
45 | [] Discharge | ||||||
50 | [] Electric Terrain | ||||||
55 | [] Wild Charge | ||||||
60 | [] Spiky Shield |
TM Moves Togedemaru can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM07 | Pin Missile | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM80 | Volt Switch | Special | 105 | 100 | 20 | User must switch out after attacking. | |
TM82 | Electroweb | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM90 | Electric Terrain | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
Togedemaru TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 135 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 165 | 70 | 10 | May paralyze opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 150 | 75 | 15 | May lower opponent's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR80 | Electro Ball | Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR86 | Wild Charge | Physical | 135 | 100 | 15 | User receives recoil damage. |
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