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Pokemon Sword and Shield Togedemaru

Pokemon Sword and Shield Togedemaru is a Electric and Steel Type Roly-Poly Pokémon, which makes it weak against Fighting, Fire, Ground type moves. You can find and catch Togedemaru in Route 8 with a 5% chance to appear during All Weather weather. The Max IV Stats of Togedemaru are 65 HP, 98 Attack, 40 SP Attack, 63 Defense, 73 SP Defense, and 96 Speed.

Pokemon Sword and Shield Togedemaru
Regular
Shiny
Togedemaru Galar Pokedex ID: 348

List of Togedemaru Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total435
HP65
Attack98
Defense63
Special Attack40
Special Defense73
Speed96

Based on this pokemon's stats we consider the best nature for Togedemaru to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Togedemaru Abilities

Ability Type Effect
Iron BarbsNormal
Lightning RodNormal
SturdyHidden

Sword Pokedex Entry

With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

Shield Pokedex Entry

When it's in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Pokemon Sword and Shield Togedemaru Evolutions

How do i evolve Togedemaru in Pokemon Sword and Shield?

Currently Pokemon Sword and Shield Togedemaru does not have an evolution form in Generation 8.

Togedemaru Locations in Pokemon Sword and Shield

Where do i find and how to get Togedemaru?

A popular spawn location you can find Togedemaru is in the Route 8 area with a 5% chance to spawn during All weather.

Overworld Spawns (Visible in-game)

Pokemon Location Weather Spawn Lvl
Route 8
5%39 - 41

Non Overworld Spawns (NOT Visible - Randomly found in tall grass)

Pokemon Location Weather Spawn Lvl
Lake of Outrage
13%50 - 52
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Pokemon Sword and Shield Togedemaru Raids

Where do i find Togedemaru Raids?

You can find Togedemaru raids in the following locations: Giant's Mirror, Giant's Seat, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Stony Wilderness.

You can Click/Tap the links below to view where to find Togedemaru Raid Spawn Locations in Pokemon Sw and Sh.

Pokemon Sword and Shield Togedemaru Weakness

Togedemaru is a Electric and Steel Type pokemon. This will cause it to take More Damage from Fighting, Fire, Ground Type Moves and will take Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, Flying, Steel type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Fighting
Fire
0.5x
Damage
Electric
Normal
Rock
Bug
Grass
Psychic
Ice
Dragon
Fairy
0.25x
Damage
Flying
Steel
Immune to Damage
Poison

What pokemon is Togedemaru Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Togedemaru Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Togedemaru Moves List

What moves can Togedemaru learn from TMs, TRs, and Leveling?

Togedemaru can learn the grass type move Spiky Shield at level 60. This Status move Protects the user and inflicts damage on contact. Bolded Pow numbers are adjusted for this pokemon's Electric and Steel type +50% STAB damage.

Togedemaru Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
01NuzzlePhysical3010020Paralyzes opponent.
01TacklePhysical4010035
05Defense CurlStatus40Raises user's Defense.
10ChargeStatus20Raises user's Special Defense and next Electric move's power increases.
15Thunder ShockSpecial6010030May paralyze opponent.
20Fell StingerPhysical5010025Drastically raises user's Attack if target is KO'd.
25SparkPhysical97.510020May paralyze opponent.
30Pin MissilePhysical259520Hits 2-5 times in one turn.
35Magnet RiseStatus10User becomes immune to Ground-type moves for 5 turns.
40Zing ZapPhysical12010010A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
45DischargeSpecial12010015May paralyze opponent.
50Electric TerrainStatus10Prevents all Pokémon from falling asleep for 5 turns.
55Wild ChargePhysical13510015User receives recoil damage.
60Spiky ShieldStatus10Protects the user and inflicts damage on contact.

TM Moves Togedemaru can learn

TM Move Type Class Pow Acc PP Effect
TM07Pin MissilePhysical259520Hits 2-5 times in one turn.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM14Thunder WaveStatus9020Paralyzes opponent.
TM18ReflectStatus20Halves damage from Physical attacks for 5 turns.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM23ThiefPhysical6010025Also steals opponent's held item.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM40SwiftSpecial6020Ignores Accuracy and Evasiveness.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM52BouncePhysical85855Springs up on first turn, attacks on second. May paralyze opponent.
TM56U-turnPhysical7010020User switches out immediately after attacking.
TM57PaybackPhysical5010010Power doubles if the user was attacked first.
TM58AssurancePhysical6010010Power doubles if opponent already took damage in the same turn.
TM59FlingPhysical10010Power depends on held item.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM80Volt SwitchSpecial10510020User must switch out after attacking.
TM82ElectrowebSpecial82.59515Lowers opponent's Speed.
TM90Electric TerrainStatus10Prevents all Pokémon from falling asleep for 5 turns.
TM93Eerie ImpulseStatus10015Sharply lowers opponent's Special Attack.

Togedemaru TR Moves

TR Move Type Class Pow Acc PP Effect
TR08ThunderboltSpecial13510015May paralyze opponent.
TR09ThunderSpecial1657010May paralyze opponent.
TR12AgilityStatus30Sharply raises user's Speed.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR21ReversalPhysical10015The lower the user's HP, the higher the power.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR31Iron TailPhysical1507515May lower opponent's Defense.
TR52Gyro BallPhysical1005The slower the user, the stronger the attack.
TR57Poison JabPhysical8010020May poison the opponent.
TR69Zen HeadbuttPhysical809015May cause flinching.
TR74Iron HeadPhysical12010015May cause flinching.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR80Electro BallSpecial10010The faster the user, the stronger the attack.
TR85Work UpStatus30Raises user's Attack and Special Attack.
TR86Wild ChargePhysical13510015User receives recoil damage.

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