Pokemon Sword and Shield Tapu Fini is a Water and Fairy Type Land Spirit Pokémon, which makes it weak against Grass, Electric, Poison type moves. You can find and catch Tapu Fini using our guide below on How To Obtain this pokemon. The Max IV Stats of Tapu Fini are 70 HP, 75 Attack, 95 SP Attack, 115 Defense, 130 SP Defense, and 85 Speed.


List of Tapu Fini Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 570 | |
HP | 70 | |
Attack | 75 | |
Defense | 115 | |
Special Attack | 95 | |
Special Defense | 130 | |
Speed | 85 |
Based on this pokemon's stats we consider the best nature for Tapu Fini to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Tapu Fini Abilities
Ability | Type | Effect |
---|---|---|
Misty Surge | Normal | |
Telepathy | Hidden |
Pokemon Sword and Shield Tapu Fini Evolutions
How do i evolve Tapu Fini in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Tapu Fini does not have an evolution form in Generation 8.
Tapu Fini Locations in Pokemon Sword and Shield
Where do i find and how to get Tapu Fini?
Tapu Fini does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Tapu Fini Raids
Where do i find Tapu Fini Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Tapu Fini Weakness
Tapu Fini is a Water and Fairy Type pokemon. This will cause it to take More Damage from Grass, Electric, Poison Type Moves and will take Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Tapu Fini Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Tapu Fini Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Tapu Fini Moves List
What moves can Tapu Fini learn from TMs, TRs, and Leveling?
Tapu Fini can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Fairy type +50% STAB damage.
Tapu Fini Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Disarming Voice | ||||||
1 | [] Water Gun | ||||||
5 | [] Withdraw | ||||||
10 | [] Mist | ||||||
10 | [] Haze | ||||||
15 | [] Aqua Ring | ||||||
20 | [] Water Pulse | ||||||
25 | [] Brine | ||||||
30 | [] Defog | ||||||
35 | [] Heal Pulse | ||||||
40 | [] Surf | ||||||
45 | [] Muddy Water | ||||||
50 | [] Mean Look | ||||||
55 | [] Nature's Madness | ||||||
60 | [] Moonblast | ||||||
65 | [] Hydro Pump | ||||||
70 | [] Soak | ||||||
75 | [] Misty Terrain |
TM Moves Tapu Fini can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM87 | Draining Kiss | ![]() | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
TM96 | Smart Strike | ![]() | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
Tapu Fini TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR45 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR82 | Stored Power | ![]() | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR90 | Play Rough | ![]() | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
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