Pokemon Sword and Shield Steelix is a Steel and Ground Type Iron Snake Pokémon, which makes it weak against Fighting, Ground, Fire, Water type moves. You can find and catch Steelix in East Lake Axewell with a 10% chance to encounter during Intense Sun weather when walking through tall grass. The Max IV Stats of Steelix are 75 HP, 85 Attack, 55 SP Attack, 200 Defense, 65 SP Defense, and 30 Speed.
List of Steelix Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 510 | |
HP | 75 | |
Attack | 85 | |
Defense | 200 | |
Special Attack | 55 | |
Special Defense | 65 | |
Speed | 30 |
Based on this pokemon's stats we consider the best nature for Steelix to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Steelix Abilities
Ability | Type | Effect |
---|---|---|
Rock Head | Normal | |
Sturdy | Normal | |
Sheer Force | Hidden |
Sword Pokedex Entry
It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.
Shield Pokedex Entry
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Pokemon Sword and Shield Steelix Evolutions
How do i evolve Steelix in Pokemon Sword and Shield?
Pokemon Sword and Shield Onix evolves into Steelix with a trade holding Metal Coat.
Steelix Locations in Pokemon Sword and Shield
Where do i find and how to get Steelix?
Spawn locations you can find Onix are in the East Lake Axewell area, with a 10% chance to spawn during Intense Sun weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Steelix Raids
Where do i find Steelix Raids?
You can find Steelix raids in the following locations: Bridge Field, Giant's Seat, Hammerlocke Hills, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Steelix Weakness
Steelix is a Steel and Ground Type pokemon. This will cause it to take More Damage from Fighting, Ground, Fire, Water Type Moves and will take Less Damage from Normal, , Bug, Steel, Psychic, Dragon, Fairy, Poison, Electric, Rock type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Ground Fire Water |
0.5x Damage | Normal Flying Bug Steel Psychic Dragon Fairy |
0.25x Damage | Rock |
Immune to Damage | Poison Electric |
What pokemon is Steelix Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Steelix Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Steelix Moves List
What moves can Steelix learn from TMs, TRs, and Leveling?
Steelix can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Ground type +50% STAB damage.
Steelix Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Crunch | ||||||
01 | [] Thunder Fang | ||||||
01 | [] Ice Fang | ||||||
01 | [] Fire Fang | ||||||
01 | [] Rock Polish | ||||||
01 | [] Tackle | ||||||
01 | [] Harden | ||||||
01 | [] Bind | ||||||
01 | [] Rock Throw | ||||||
04 | [] Smack Down | ||||||
08 | [] Autotomize | ||||||
12 | [] Dragon Breath | ||||||
16 | [] Curse | ||||||
20 | [] Rock Slide | ||||||
24 | [] Screech | ||||||
28 | [] Sand Tomb | ||||||
32 | [] Stealth Rock | ||||||
36 | [] Slam | ||||||
40 | [] Sandstorm | ||||||
44 | [] Dig | ||||||
48 | [] Iron Tail | ||||||
52 | [] Stone Edge | ||||||
56 | [] Double-Edge | ||||||
60 | [] Magnet Rise |
TM Moves Steelix can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM54 | Rock Blast | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Steelix TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 150 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR87 | Drill Run | Physical | 120 | 95 | 10 | High critical hit ratio. | |
TR94 | High Horsepower | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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