Pokemon Sword and Shield Spiritomb is a Ghost and Dark Type Forbidden Pokémon, which makes it weak against Fairy type moves. You can find and catch Spiritomb in Ballimere Lake with a Interact with grave and then talk to over 40 people loaded into your Crown Tundra area% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Spiritomb are 50 HP, 92 Attack, 92 SP Attack, 108 Defense, 108 SP Defense, and 35 Speed.
|1 Defense Point(s) / 1 Sp. Defense Point(s)|
List of Spiritomb Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Spiritomb to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
|Pressure||Normal||By putting pressure on the opposing Pokémon, it raises their PP usage.|
|Infiltrator||Hidden||Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.|
Pokemon Sword and Shield Spiritomb Evolutions
How do i evolve Spiritomb in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Spiritomb does not have an evolution form in Generation 8.
Spiritomb Locations in Pokemon Sword and Shield
Where do i find and how to get Spiritomb?
Spawn locations you can find Spiritomb are in the Ballimere Lake area, with a Interact with grave and then talk to over 40 people loaded into your Crown Tundra area% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
|Interact with grave and then talk to over 40 people loaded into your Crown Tundra area%||72 - 72|
- In the Crown Tundra within the Southeastern part of Ballimere Lake you will find a Gravestone.
- When you interact with it, it will request its voice to be heard.
- You will need to talk to at least 50 people who appear in the game while online.
- After that Spiritomb will appear at the Gravestone.
Pokemon Sword and Shield Spiritomb Weakness
Spiritomb is a Ghost and Dark Type pokemon. This will cause it to take More Damage from Fairy Type Moves and will take Less Damage from Poison, Normal, Psychic type moves.
|Immune to Damage|
What pokemon is Spiritomb Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Spiritomb Strong Against?
Pokemon SW and SH Spiritomb Moves List
What moves can Spiritomb learn from TMs, TRs, and Leveling?
Spiritomb can learn the psychic type move Dream Eater at level 60. This Special move User recovers half the HP inflicted on a sleeping opponent. Bolded Pow numbers are adjusted for this pokemon's Ghost and Dark type +50% STAB damage.
Spiritomb Level Up Moves
|1||Night Shade||Special||—||100||15||Inflicts damage equal to user's level.|
|1||Confuse Ray||Status||—||100||10||Confuses opponent.|
|5||Shadow Sneak||Physical||60||100||30||User attacks first.|
|10||Spite||Status||—||100||10||The opponent's last move loses 2-5 PP.|
|15||Payback||Physical||75||100||10||Power doubles if the user was attacked first.|
|20||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|25||Hex||Special||97.5||100||10||Inflicts more damage if the target has a status condition.|
|30||Memento||Status||—||100||10||User faints, sharply lowers opponent's Attack and Special Attack.|
|35||Sucker Punch||Physical||105||100||5||User attacks first, but only works if opponent is readying an attack.|
|40||Curse||Status||—||—||10||Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.|
|45||Shadow Ball||Special||120||100||15||May lower opponent's Special Defense.|
|50||Dark Pulse||Special||120||100||15||May cause flinching.|
|55||Hypnosis||Status||—||60||20||Puts opponent to sleep.|
|60||Dream Eater||Special||100||100||15||User recovers half the HP inflicted on a sleeping opponent.|
TM Moves Spiritomb can learn
|TM08||Hyper Beam||Special||150||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM23||Thief||Physical||90||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM44||Imprison||Status||—||—||10||Opponent is unable to use moves that the user also knows.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM57||Payback||Physical||75||100||10||Power doubles if the user was attacked first.|
|TM71||Wonder Room||Status||—||—||10||Swaps every Pokémon's Defense and Special Defense for 5 turns.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM77||Hex||Special||97.5||100||10||Inflicts more damage if the target has a status condition.|
|TM79||Retaliate||Physical||70||100||5||Inflicts double damage if a teammate fainted on the last turn.|
|TM85||Snarl||Special||82.5||95||15||Lowers opponent's Special Attack.|
|TM86||Phantom Force||Physical||135||100||10||Disappears on first turn, attacks on second. Can strike through Protect/Detect.|
Spiritomb TR Moves
|TR11||Psychic||Special||90||100||10||May lower opponent's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR33||Shadow Ball||Special||120||100||15||May lower opponent's Special Defense.|
|TR35||Uproar||Special||90||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR38||Trick||Status||—||100||10||Swaps held items with the opponent.|
|TR49||Calm Mind||Status||—||—||20||Raises user's Special Attack and Special Defense.|
|TR58||Dark Pulse||Special||120||100||15||May cause flinching.|
|TR68||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|TR81||Foul Play||Physical||142.5||100||15||Uses the opponent's Attack stat.|
|TR83||Ally Switch||Status||—||—||15||User switches with opposite teammate.|