Pokemon Sword and Shield Salamence is a Dragon and Type Dragon Pokémon, which makes it weak against Dragon, Fairy, Rock, Ice type moves. You can find and catch Salamence in Tunnel to the Top with a 10% chance to appear during All Weather weather. The Max IV Stats of Salamence are 95 HP, 135 Attack, 110 SP Attack, 80 Defense, 80 SP Defense, and 100 Speed.
List of Salamence Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 95 | |
Attack | 135 | |
Defense | 80 | |
Special Attack | 110 | |
Special Defense | 80 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Salamence to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
Salamence Abilities
Ability | Type | Effect |
---|---|---|
Intimidate | Normal | |
Moxie | Hidden |
Pokemon Sword and Shield Salamence Evolutions
How do i get Salamence's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Bagon evolves into Shelgon when you reach Level 30. Shelgon then evolves into its final evolution Salamence when you reach Level 50.
Salamence Locations in Pokemon Sword and Shield
Where do i find and how to get Salamence?
Salamence does not spawn in the wild. Instead you can catch Bagon and evolve it into Salamence. A popular spawn location you can find Bagon is in the Tunnel to the Top area with a 10% chance to spawn during All weather.
Salamence is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Salamence Raids
Where do i find Salamence Raids?
You can find Salamence raids in the following locations: Giant's Bed, Path to the Peak, Frigid Sea, Three-Point Pass, Ballimere Lake.
Salamence Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Salamence Weakness
Salamence is a Dragon and Type pokemon. This will cause it to take More Damage from Dragon, Fairy, Rock, Ice Type Moves and will take Less Damage from Fire, Water, Fighting, Bug, Ground, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Dragon Fairy Rock |
0.5x Damage | Fire Water Fighting Bug |
0.25x Damage | Grass |
Immune to Damage | Ground |
What pokemon is Salamence Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Salamence Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Salamence Moves List
What moves can Salamence learn from TMs, TRs, and Leveling?
Salamence can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Flying type +50% STAB damage.
Salamence Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
Evolve | [] Fly | ||||||
1 | [] Protect | ||||||
1 | [] Dragon Tail | ||||||
1 | [] Ember | ||||||
1 | [] Leer | ||||||
1 | [] Bite | ||||||
1 | [] Dragon Breath | ||||||
15 | [] Headbutt | ||||||
20 | [] Scary Face | ||||||
25 | [] Crunch | ||||||
33 | [] Dragon Claw | ||||||
39 | [] Zen Headbutt | ||||||
46 | [] Focus Energy | ||||||
55 | [] Flamethrower | ||||||
64 | [] Outrage | ||||||
73 | [] Double-Edge |
TM Moves Salamence can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Salamence TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR03 | Hydro Pump | Special | 110 | 80 | 5 | ||
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. |
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