Pokemon Sword and Shield Solosis is a Psychic Type Cell Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Solosis in Giant's Cap - Area 2 with a 50% chance to appear during Fog weather. The Max IV Stats of Solosis are 45 HP, 30 Attack, 105 SP Attack, 40 Defense, 50 SP Defense, and 20 Speed.
List of Solosis Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 290 | |
HP | 45 | |
Attack | 30 | |
Defense | 40 | |
Special Attack | 105 | |
Special Defense | 50 | |
Speed | 20 |
Based on this pokemon's stats we consider the best nature for Solosis to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Solosis Abilities
Ability | Type | Effect |
---|---|---|
Overcoat | Normal | |
Magic Guard | Normal | |
Regenerator | Hidden |
Sword Pokedex Entry
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Shield Pokedex Entry
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
Pokemon Sword and Shield Solosis Evolutions
How do i get Solosis's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Solosis evolves into Duosion when you reach Level 32. Duosion then evolves into its final evolution Reuniclus when you reach Level 41.
Solosis Locations in Pokemon Sword and Shield
Where do i find and how to get Solosis?
A popular spawn location you can find Solosis is in the Giant's Cap - Area 2 area with a 50% chance to spawn during Fog weather.
Solosis is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Solosis Raids
Where do i find Solosis Raids?
Solosis Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
Pokemon Sword and Shield Solosis Weakness
Solosis is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Ghost Dark |
0.5x Damage | Fighting Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Solosis Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Solosis Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Solosis Moves List
What moves can Solosis learn from TMs, TRs, and Leveling?
Solosis can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Solosis Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Protect | — | |||||
01 | [] Confusion | — | |||||
04 | [] Recover | — | |||||
08 | [] Endeavor | — | |||||
12 | [] Psybeam | — | |||||
16 | [] Charm | — | |||||
20 | [] Psyshock | — | |||||
24 | [] Light Screen | — | |||||
24 | [] Reflect | — | |||||
28 | [] Ally Switch | — | |||||
33 | [] Pain Split | — | |||||
36 | [] Psychic | — | |||||
40 | [] Skill Swap | — | |||||
44 | [] Future Sight | — | |||||
48 | [] Wonder Room | — |
TM Moves Solosis can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Solosis TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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