Pokemon Sword and Shield Duosion is a Psychic Type Mitosis Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Duosion in Giant's Cap - Area 2 with a 50% chance to appear during Fog weather. The Max IV Stats of Duosion are 65 HP, 40 Attack, 125 SP Attack, 50 Defense, 60 SP Defense, and 30 Speed.
List of Duosion Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Duosion to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Sword Pokedex Entry
Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
Shield Pokedex Entry
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
Pokemon Sword and Shield Duosion Evolutions
How do i get Duosion's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Solosis evolves into Duosion when you reach Level 32. Duosion then evolves into its final evolution Reuniclus when you reach Level 41.
Duosion Locations in Pokemon Sword and Shield
Where do i find and how to get Duosion?
Duosion does not spawn in the wild. Instead you can catch Solosis and evolve it into Duosion. A popular spawn location you can find Solosis is in the Giant's Cap - Area 2 area with a 50% chance to spawn during Fog weather.
Duosion is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Duosion Raids
Where do i find Duosion Raids?
Duosion Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
Pokemon Sword and Shield Duosion Weakness
Duosion is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
|Immune to Damage|
What pokemon is Duosion Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Duosion Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Duosion Moves List
What moves can Duosion learn from TMs, TRs, and Leveling?
Duosion can learn the psychic type move Wonder Room at level 58. This Status move Swaps every Pokémon's Defense and Special Defense for 5 turns. Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Duosion Level Up Moves
|01||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|01||Confusion||Special||75||100||25||May confuse opponent.|
|01||Recover||Status||—||—||10||User recovers half its max HP.|
|01||Endeavor||Physical||—||100||5||Reduces opponent's HP to same as user's.|
|12||Psybeam||Special||97.5||100||20||May confuse opponent.|
|16||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|20||Psyshock||Special||120||100||10||Inflicts damage based on the target's Defense, not Special Defense.|
|24||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|24||Reflect||Status||—||—||20||Halves damage from Physical attacks for 5 turns.|
|28||Ally Switch||Status||—||—||15||User switches with opposite teammate.|
|35||Pain Split||Status||—||—||20||The user's and opponent's HP becomes the average of both.|
|40||Psychic||Special||135||100||10||May lower opponent's Special Defense.|
|46||Skill Swap||Status||—||—||10||The user swaps Abilities with the opponent.|
|52||Future Sight||Special||180||100||10||Damage occurs 2 turns later.|
|58||Wonder Room||Status||—||—||10||Swaps every Pokémon's Defense and Special Defense for 5 turns.|
TM Moves Duosion can learn
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM18||Reflect||Status||—||—||20||Halves damage from Physical attacks for 5 turns.|
|TM19||Safeguard||Status||—||—||25||The user's party is protected from status conditions.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM44||Imprison||Status||—||—||10||Opponent is unable to use moves that the user also knows.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM60||Power Swap||Status||—||—||10||User and opponent swap Attack and Special Attack.|
|TM61||Guard Swap||Status||—||—||10||User and opponent swap Defense and Special Defense.|
|TM70||Trick Room||Status||—||—||5||Slower Pokémon move first in the turn for 5 turns.|
|TM71||Wonder Room||Status||—||—||10||Swaps every Pokémon's Defense and Special Defense for 5 turns.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM91||Psychic Terrain||Status||—||—||10||Prevents priority moves from being used for 5 turns.|
Duosion TR Moves
|TR09||Thunder||Special||110||70||10||May paralyze opponent.|
|TR11||Psychic||Special||135||100||10||May lower opponent's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR25||Psyshock||Special||120||100||10||Inflicts damage based on the target's Defense, not Special Defense.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR30||Encore||Status||—||100||5||Forces opponent to keep using its last move for 3 turns.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR34||Future Sight||Special||180||100||10||Damage occurs 2 turns later.|
|TR38||Trick||Status||—||100||10||Swaps held items with the opponent.|
|TR40||Skill Swap||Status||—||—||10||The user swaps Abilities with the opponent.|
|TR46||Iron Defense||Status||—||—||15||Sharply raises user's Defense.|
|TR49||Calm Mind||Status||—||—||20||Raises user's Special Attack and Special Defense.|
|TR52||Gyro Ball||Physical||—||100||5||The slower the user, the stronger the attack.|
|TR65||Energy Ball||Special||90||100||10||May lower opponent's Special Defense.|
|TR69||Zen Headbutt||Physical||120||90||15||May cause flinching.|
|TR70||Flash Cannon||Special||80||100||10||May lower opponent's Special Defense.|
|TR82||Stored Power||Special||30||100||10||Power increases when user's stats have been raised.|
|TR83||Ally Switch||Status||—||—||15||User switches with opposite teammate.|