Pokemon Sword and Shield Relicanth is a Water and Rock Type Longevity Pokémon, which makes it weak against Electric, Fighting, Ground, Grass type moves. You can find and catch Relicanth in Ballimere Lake with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Relicanth are 100 HP, 90 Attack, 45 SP Attack, 130 Defense, 65 SP Defense, and 55 Speed.


List of Relicanth Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 485 | |
HP | 100 | |
Attack | 90 | |
Defense | 130 | |
Special Attack | 45 | |
Special Defense | 65 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Relicanth to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Relicanth Abilities
Ability | Type | Effect |
---|---|---|
Swift Swim | Normal | |
Rock Head | Normal | |
Sturdy | Hidden |
Pokemon Sword and Shield Relicanth Evolutions
How do i evolve Relicanth in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Relicanth does not have an evolution form in Generation 8.
Relicanth Locations in Pokemon Sword and Shield
Where do i find and how to get Relicanth?
A popular spawn location you can find Relicanth is in the Ballimere Lake area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Relicanth Raids
Where do i find Relicanth Raids?
You can find Relicanth raids in the following locations: Giant's Bed, Giant's Foot, Frigid Sea, Ballimere Lake.
Pokemon Sword and Shield Relicanth Weakness
Relicanth is a Water and Rock Type pokemon. This will cause it to take More Damage from Electric, Fighting, Ground, Grass Type Moves and will take Less Damage from Ice, Normal, , Poison, Fire type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage |
What pokemon is Relicanth Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Relicanth Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Relicanth Moves List
What moves can Relicanth learn from TMs, TRs, and Leveling?
Relicanth can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Rock type +50% STAB damage.
Relicanth Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Harden | ||||||
5 | [] Water Gun | ||||||
10 | [] Ancient Power | ||||||
15 | [] Yawn | ||||||
20 | [] Dive | ||||||
25 | [] Take Down | ||||||
30 | [] Aqua Tail | ||||||
35 | [] Rest | ||||||
40 | [] Flail | ||||||
45 | [] Hydro Pump | ||||||
50 | [] Double-Edge | ||||||
55 | [] Head Smash |
TM Moves Relicanth can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 112.5 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM48 | Rock Tomb | ![]() | Physical | 90 | 95 | 15 | Lowers opponent's Speed. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Relicanth TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR45 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR98 | Liquidation | ![]() | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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