Pokemon Sword and Shield Persian is a Normal Type Classy Cat Pokémon, which makes it weak against Fighting type moves. You can find and catch Persian in Route 4 with a 23% chance to appear during All Weather weather. The Max IV Stats of Persian are 65 HP, 70 Attack, 65 SP Attack, 60 Defense, 65 SP Defense, and 115 Speed.
List of Persian Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Persian to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Sword Pokedex Entry
Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.
Shield Pokedex Entry
Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.
Persian Locations in Pokemon Sword and Shield
Where do i find and how to get Persian?
Persian does not spawn in the wild. Instead you can catch Meowth and evolve it into Persian. A popular spawn location you can find Meowth is in the Route 4 area with a 23% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Persian Raids
Where do i find Persian Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Persian Weakness
Persian is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
|Immune to Damage|
What pokemon is Persian Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Persian Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Persian Moves List
What moves can Persian learn from TMs, TRs, and Leveling?
Persian can learn the fairy type move Play Rough at level 54. This Physical move May lower opponent's Attack. Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Persian Level Up Moves
|01||Switcheroo||Status||—||100||15||Swaps held items with the opponent.|
|01||Fake Out||Physical||60||100||10||User attacks first, foe flinches. Only usable on first turn.|
|01||Growl||Status||—||100||40||Lowers opponent's Attack.|
|01||Feint||Physical||45||100||10||Only hits if opponent uses Protect or Detect in the same turn.|
|12||Pay Day||Physical||60||100||20||A small amount of money is gained after the battle resolves.|
|16||Bite||Physical||60||100||25||May cause flinching.|
|20||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|24||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|31||Fury Swipes||Physical||27||80||15||Hits 2-5 times in one turn.|
|36||Screech||Status||—||85||40||Sharply lowers opponent's Defense.|
|42||Slash||Physical||105||100||20||High critical hit ratio.|
|48||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|54||Play Rough||Physical||90||90||10||May lower opponent's Attack.|
TM Moves Persian can learn
|TM02||Pay Day||Physical||60||100||20||A small amount of money is gained after the battle resolves.|
|TM08||Hyper Beam||Special||225||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||225||90||5||User must recharge next turn.|
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM16||Screech||Status||—||85||40||Sharply lowers opponent's Defense.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM23||Thief||Physical||60||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||90||—||20||Ignores Accuracy and Evasiveness.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|TM65||Shadow Claw||Physical||70||100||15||High critical hit ratio.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM79||Retaliate||Physical||105||100||5||Inflicts double damage if a teammate fainted on the last turn.|
Persian TR Moves
|TR01||Body Slam||Physical||127.5||100||15||May paralyze opponent.|
|TR08||Thunderbolt||Special||90||100||15||May paralyze opponent.|
|TR09||Thunder||Special||110||70||10||May paralyze opponent.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR35||Uproar||Special||135||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR58||Dark Pulse||Special||80||100||15||May cause flinching.|
|TR68||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|TR73||Gunk Shot||Physical||120||80||5||May poison opponent.|
|TR81||Foul Play||Physical||95||100||15||Uses the opponent's Attack stat.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|
|TR90||Play Rough||Physical||90||90||10||May lower opponent's Attack.|
|TR95||Throat Chop||Physical||80||100||15||Prevents use of sound moves for two turns.|