Pokemon Sword and Shield Meowth is a Normal Type Scratch Cat Pokémon, which makes it weak against Fighting type moves. You can find and catch Meowth in Route 4 with a 23% chance to appear during All Weather weather. The Max IV Stats of Meowth are 40 HP, 45 Attack, 40 SP Attack, 35 Defense, 40 SP Defense, and 90 Speed.
List of Meowth Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Meowth to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Sword Pokedex Entry
It loves to collect shiny things. If it's in a good mood, it might even let its Trainer have a look at its hoard of treasures.
Shield Pokedex Entry
It washes its face regularly to keep the coin on its forehead spotless. It doesn't get along with Galarian Meowth.
Gigantamax Sword Pokedex Entry
The pattern that has appeared on its giant coin is thought to be the key to unlocking the secrets of the Dynamax phenomenon.
Gigantamax Shield Pokedex Entry
Its body has grown incredibly long and the coin on its forehead has grown incredibly large all thanks to Gigantamax power.
Meowth Locations in Pokemon Sword and Shield
Where do i find and how to get Meowth?
A popular spawn location you can find Meowth is in the Route 4 area with a 23% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Meowth Raids
Where do i find Meowth Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Meowth Weakness
Meowth is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
|Immune to Damage|
What pokemon is Meowth Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Meowth Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Meowth Moves List
What moves can Meowth learn from TMs, TRs, and Leveling?
Meowth can learn the fairy type move Play Rough at level 44. This Physical move May lower opponent's Attack. Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Meowth Level Up Moves
|01||Fake Out||Physical||60||100||10||User attacks first, foe flinches. Only usable on first turn.|
|01||Growl||Status||—||100||40||Lowers opponent's Attack.|
|04||Feint||Physical||45||100||10||Only hits if opponent uses Protect or Detect in the same turn.|
|12||Pay Day||Physical||60||100||20||A small amount of money is gained after the battle resolves.|
|16||Bite||Physical||60||100||25||May cause flinching.|
|20||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|24||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|29||Fury Swipes||Physical||27||80||15||Hits 2-5 times in one turn.|
|32||Screech||Status||—||85||40||Sharply lowers opponent's Defense.|
|36||Slash||Physical||105||100||20||High critical hit ratio.|
|40||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|44||Play Rough||Physical||90||90||10||May lower opponent's Attack.|
TM Moves Meowth can learn
|TM02||Pay Day||Physical||60||100||20||A small amount of money is gained after the battle resolves.|
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM16||Screech||Status||—||85||40||Sharply lowers opponent's Defense.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM23||Thief||Physical||60||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||90||—||20||Ignores Accuracy and Evasiveness.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|TM65||Shadow Claw||Physical||70||100||15||High critical hit ratio.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM79||Retaliate||Physical||105||100||5||Inflicts double damage if a teammate fainted on the last turn.|
Meowth TR Moves
|TR01||Body Slam||Physical||127.5||100||15||May paralyze opponent.|
|TR08||Thunderbolt||Special||90||100||15||May paralyze opponent.|
|TR09||Thunder||Special||110||70||10||May paralyze opponent.|
|TR17||Amnesia||Status||—||—||20||Sharply raises user's Special Defense.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR33||Shadow Ball||Special||80||100||15||May lower opponent's Special Defense.|
|TR35||Uproar||Special||135||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR58||Dark Pulse||Special||80||100||15||May cause flinching.|
|TR68||Nasty Plot||Status||—||—||20||Sharply raises user's Special Attack.|
|TR73||Gunk Shot||Physical||120||80||5||May poison opponent.|
|TR81||Foul Play||Physical||95||100||15||Uses the opponent's Attack stat.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|
|TR90||Play Rough||Physical||90||90||10||May lower opponent's Attack.|
|TR95||Throat Chop||Physical||80||100||15||Prevents use of sound moves for two turns.|