Pokemon Sword and Shield Pangoro is a Fighting and Dark Type Daunting Pokémon, which makes it weak against , Fighting, Fairy type moves. You can find and catch Pangoro in East Lake Axewell with a 35% chance to appear during Overcast weather. The Max IV Stats of Pangoro are 95 HP, 124 Attack, 69 SP Attack, 78 Defense, 71 SP Defense, and 58 Speed.
List of Pangoro Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 495 | |
HP | 95 | |
Attack | 124 | |
Defense | 78 | |
Special Attack | 69 | |
Special Defense | 71 | |
Speed | 58 |
Based on this pokemon's stats we consider the best nature for Pangoro to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Pangoro Abilities
Ability | Type | Effect |
---|---|---|
Iron Fist | Normal | |
Mold Breaker | Normal | |
Scrappy | Hidden |
Sword Pokedex Entry
This Pokémon is quick to anger, and it has no problem using its prodigious strength to get its way. It lives for duels against Obstagoon.
Shield Pokedex Entry
Using its leaf, Pangoro can predict the moves of its opponents. It strikes with punches that can turn a dump truck into scrap with just one hit.
Pokemon Sword and Shield Pangoro Evolutions
How do i evolve Pangoro in Pokemon Sword and Shield?
Pokemon Sword and Shield Pancham evolves into Pangoro when you reach Level 32, Dark type Pokémon in party.
Pangoro Locations in Pokemon Sword and Shield
Where do i find and how to get Pangoro?
Pangoro does not spawn in the wild. Instead you can catch Pancham and evolve it into Pangoro. A popular spawn location you can find Pancham is in the East Lake Axewell area with a 35% chance to spawn during Overcast weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
35% | 10 - 15 | |||
5% | 10 - 15 | |||
5% | 10 - 15 | |||
10% | 10 - 15 | |||
15% | 10 - 15 | |||
5% | 10 - 15 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 | |||
60% | 7 - 10 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Pangoro Raids
Where do i find Pangoro Raids?
You can find Pangoro raids in the following locations: Bridge Field, Dusty Bowl, Giant's Mirror, North Lake Miloch, Stony Wilderness, West Lake Axewell.
Pokemon Sword and Shield Pangoro Weakness
Pangoro is a Fighting and Dark Type pokemon. This will cause it to take More Damage from , Fighting, Fairy Type Moves and will take Less Damage from Rock, Ghost, Psychic, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Fighting |
0.5x Damage | Rock Ghost |
0.25x Damage | Dark |
Immune to Damage | Psychic |
What pokemon is Pangoro Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Pangoro Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Pangoro Moves List
What moves can Pangoro learn from TMs, TRs, and Leveling?
Pangoro can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting and Dark type +50% STAB damage.
Pangoro Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Night Slash | ||||||
01 | [] Bullet Punch | ||||||
01 | [] Tackle | ||||||
01 | [] Leer | ||||||
01 | [] Arm Thrust | ||||||
01 | [] Taunt | ||||||
12 | [] Circle Throw | ||||||
16 | [] Low Sweep | ||||||
20 | [] Work Up | ||||||
24 | [] Slash | ||||||
28 | [] Vital Throw | ||||||
35 | [] Crunch | ||||||
40 | [] Body Slam | ||||||
46 | [] Parting Shot | ||||||
52 | [] Entrainment | ||||||
58 | [] Hammer Arm |
TM Moves Pangoro can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 90 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM75 | Low Sweep | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Pangoro TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR32 | Crunch | Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR47 | Dragon Claw | Physical | 80 | 100 | 15 | ||
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR73 | Gunk Shot | Physical | 120 | 80 | 5 | May poison opponent. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR93 | Darkest Lariat | Physical | 127.5 | 100 | 10 | Ignores opponent's stat changes. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
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