Pokemon Sword and Shield Musharna is a Psychic Type Drowsing Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Musharna in Bridge Field with a 25% chance to appear during Fog weather. The Max IV Stats of Musharna are 116 HP, 55 Attack, 107 SP Attack, 85 Defense, 95 SP Defense, and 29 Speed.
List of Musharna Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 487 | |
HP | 116 | |
Attack | 55 | |
Defense | 85 | |
Special Attack | 107 | |
Special Defense | 95 | |
Speed | 29 |
Based on this pokemon's stats we consider the best nature for Musharna to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Musharna Abilities
Ability | Type | Effect |
---|---|---|
Forewarn | Normal | |
Synchronize | Normal | |
Telepathy | Hidden |
Sword Pokedex Entry
When dark mists emanate from its body, don’t get too near. If you do, your nightmares will become reality.
Shield Pokedex Entry
It drowses and dreams all the time. It’s best to leave it be if it’s just woken up, as it’s a terrible grump when freshly roused from sleep.
Musharna Locations in Pokemon Sword and Shield
Where do i find and how to get Musharna?
Musharna does not spawn in the wild. Instead you can catch Munna and evolve it into Musharna. A popular spawn location you can find Munna is in the Bridge Field area with a 25% chance to spawn during Fog weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
25% | 27 - 29 | |||
60% | 10 - 15 | |||
2% | 33 - 38 | |||
30% | 45 - 47 | |||
35% | 28 - 30 | |||
10% | 28 - 30 | |||
30% | 28 - 30 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Musharna Raids
Where do i find Musharna Raids?
You can find Musharna raids in the following locations: Stony Wilderness, Watchtower Ruins.
Pokemon Sword and Shield Musharna Weakness
Musharna is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Ghost Dark |
0.5x Damage | Fighting Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Musharna Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Musharna Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Musharna Moves List
What moves can Musharna learn from TMs, TRs, and Leveling?
Musharna can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Musharna Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Psychic Terrain | — | |||||
01 | [] Imprison | — | |||||
01 | [] Moonlight | — | |||||
01 | [] Magic Coat | — | |||||
01 | [] Zen Headbutt | — | |||||
01 | [] Calm Mind | — | |||||
01 | [] Yawn | — | |||||
01 | [] Psychic | — | |||||
01 | [] Moonblast | — | |||||
01 | [] Dream Eater | — | |||||
01 | [] Future Sight | — | |||||
01 | [] Wonder Room | — | |||||
01 | [] Stored Power | — | |||||
01 | [] Defense Curl | — | |||||
01 | [] Hypnosis | — | |||||
01 | [] Psybeam | — |
TM Moves Musharna can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Musharna TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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