Pokemon Sword and Shield Lanturn is a Water and Electric Type Light Pokémon, which makes it weak against Grass, Ground type moves. You can find and catch Lanturn in East Lake Axewell with a 70% chance to appear during Thunderstorm weather. The Max IV Stats of Lanturn are 125 HP, 58 Attack, 76 SP Attack, 58 Defense, 76 SP Defense, and 67 Speed.


List of Lanturn Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 460 | |
HP | 125 | |
Attack | 58 | |
Defense | 58 | |
Special Attack | 76 | |
Special Defense | 76 | |
Speed | 67 |
Based on this pokemon's stats we consider the best nature for Lanturn to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Lanturn Abilities
Ability | Type | Effect |
---|---|---|
Volt Absorb | Normal | |
Illuminate | Normal | |
Water Absorb | Hidden |
Sword Pokedex Entry
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Shield Pokedex Entry
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Lanturn Locations in Pokemon Sword and Shield
Where do i find and how to get Lanturn?
Lanturn does not spawn in the wild. Instead you can catch Chinchou and evolve it into Lanturn. A popular spawn location you can find Chinchou is in the East Lake Axewell area with a 70% chance to spawn during Thunderstorm weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
![]() | 70% | 40 - 43 | ||
![]() | 60% | 38 - 40 | ||
![]() | 10% | 40 - 45 | ||
![]() | 10% | 40 - 45 | ||
![]() | 10% | 40 - 45 | ||
![]() | 10% | 40 - 45 | ||
![]() | 10% | 40 - 45 | ||
![]() | 1% | 40 - 45 | ||
![]() | 1% | 40 - 45 | ||
![]() | 1% | 40 - 45 | ||
![]() | 1% | 40 - 45 | ||
![]() | 1% | 40 - 45 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Lanturn Raids
Where do i find Lanturn Raids?
You can find Lanturn raids in the following locations: East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell.
Pokemon Sword and Shield Lanturn Weakness
Lanturn is a Water and Electric Type pokemon. This will cause it to take More Damage from Grass, Ground Type Moves and will take Less Damage from Fire, Water, Ice, , Steel type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage |
What pokemon is Lanturn Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Lanturn Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lanturn Moves List
What moves can Lanturn learn from TMs, TRs, and Leveling?
Lanturn can learn the water type move Hydro Pump at level 54. This Special move Bolded Pow numbers are adjusted for this pokemon's Water and Electric type +50% STAB damage.
Lanturn Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | Stockpile | ![]() | Status | — | — | 20 | Stores energy for use with Spit Up and Swallow. |
00 | Swallow | ![]() | Status | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. |
00 | Spit Up | ![]() | Special | — | 100 | 10 | Power depends on how many times the user performed Stockpile. |
01 | Eerie Impulse | ![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
01 | Water Gun | ![]() | Special | 60 | 100 | 25 | |
01 | Supersonic | ![]() | Status | — | 55 | 20 | Confuses opponent. |
01 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
01 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
12 | Bubble Beam | ![]() | Special | 97.5 | 100 | 20 | May lower opponent's Speed. |
16 | Confuse Ray | ![]() | Status | — | 100 | 10 | Confuses opponent. |
20 | Spark | ![]() | Physical | 97.5 | 100 | 20 | May paralyze opponent. |
24 | Charge | ![]() | Status | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. |
30 | Discharge | ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
36 | Aqua Ring | ![]() | Status | — | — | 20 | Restores a little HP each turn. |
42 | Flail | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
48 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
54 | Hydro Pump | ![]() | Special | 165 | 80 | 5 |
TM Moves Lanturn can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM80 | Volt Switch | ![]() | Special | 105 | 100 | 20 | User must switch out after attacking. |
TM93 | Eerie Impulse | ![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
Lanturn TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR08 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR80 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR86 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
TR92 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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