Pokemon Sword and Shield Klang is a Steel Type Gear Pokémon, which makes it weak against Fighting, Ground, Fire type moves. You can find and catch Klang in North Lake Miloch with a 25% chance to appear during Snowstorm weather. The Max IV Stats of Klang are 60 HP, 80 Attack, 70 SP Attack, 95 Defense, 85 SP Defense, and 50 Speed.
List of Klang Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 440 | |
HP | 60 | |
Attack | 80 | |
Defense | 95 | |
Special Attack | 70 | |
Special Defense | 85 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Klang to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Klang Abilities
Ability | Type | Effect |
---|---|---|
Plus | Normal | |
Minus | Normal | |
Clear Body | Hidden |
Sword Pokedex Entry
When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.
Shield Pokedex Entry
Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.
Pokemon Sword and Shield Klang Evolutions
How do i get Klang's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Klink evolves into Klang when you reach Level 38. Klang then evolves into its final evolution Klinklang when you reach Level 49.
Klang Locations in Pokemon Sword and Shield
Where do i find and how to get Klang?
Klang does not spawn in the wild. Instead you can catch Klink and evolve it into Klang. A popular spawn location you can find Klink is in the North Lake Miloch area with a 25% chance to spawn during Snowstorm weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Klang Raids
Where do i find Klang Raids?
You can find Klang raids in the following locations: Dusty Bowl, Giant's Seat, Hammerlocke Hills.
Pokemon Sword and Shield Klang Weakness
Klang is a Steel Type pokemon. This will cause it to take More Damage from Fighting, Ground, Fire Type Moves and will take Less Damage from Normal, , Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Ground Fire |
0.5x Damage | Normal Flying Rock Bug Steel Grass Psychic Ice Dragon Fairy |
0.25x Damage | |
Immune to Damage | Poison |
What pokemon is Klang Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Klang Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Klang Moves List
What moves can Klang learn from TMs, TRs, and Leveling?
Klang can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel type +50% STAB damage.
Klang Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Thunder Shock | — | |||||
01 | [] Vise Grip | — | |||||
01 | [] Bind | — | |||||
01 | [] Charge | — | |||||
12 | [] Charge Beam | — | |||||
16 | [] Metal Sound | — | |||||
20 | [] Autotomize | — | |||||
24 | [] Discharge | — | |||||
28 | [] Screech | — | |||||
32 | [] Gear Grind | — | |||||
36 | [] Lock-On | — | |||||
42 | [] Shift Gear | — | |||||
48 | [] Zap Cannon | — | |||||
54 | [] Hyper Beam | — |
TM Moves Klang can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM80 | Volt Switch | Special | 70 | 100 | 20 | User must switch out after attacking. |
Klang TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR63 | Power Gem | Special | 80 | 100 | 20 | ||
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR86 | Wild Charge | Physical | 90 | 100 | 15 | User receives recoil damage. |
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