Pokemon Sword and Shield Jirachi is a Steel and Psychic Type Wish Pokémon, which makes it weak against Ground, Fire, Ghost, Dark type moves. You can find and catch Jirachi using our guide below on How To Obtain this pokemon. The Max IV Stats of Jirachi are 100 HP, 100 Attack, 100 SP Attack, 100 Defense, 100 SP Defense, and 100 Speed.
List of Jirachi Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 100 | |
Attack | 100 | |
Defense | 100 | |
Special Attack | 100 | |
Special Defense | 100 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Jirachi to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Jirachi Abilities
Ability | Type | Effect |
---|---|---|
Serene Grace | Normal |
Pokemon Sword and Shield Jirachi Evolutions
How do i evolve Jirachi in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Jirachi does not have an evolution form in Generation 8.
Jirachi Locations in Pokemon Sword and Shield
Where do i find and how to get Jirachi?
Jirachi does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Jirachi Raids
Where do i find Jirachi Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Jirachi Weakness
Jirachi is a Steel and Psychic Type pokemon. This will cause it to take More Damage from Ground, Fire, Ghost, Dark Type Moves and will take Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Fire Ghost Dark |
0.5x Damage | Normal Flying Rock Steel Grass Ice Dragon Fairy |
0.25x Damage | Psychic |
Immune to Damage | Poison |
What pokemon is Jirachi Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Jirachi Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Jirachi Moves List
What moves can Jirachi learn from TMs, TRs, and Leveling?
Jirachi can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Psychic type +50% STAB damage.
Jirachi Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Confusion | ||||||
01 | [] Wish | ||||||
07 | [] Swift | ||||||
14 | [] Helping Hand | ||||||
21 | [] Life Dew | ||||||
28 | [] Zen Headbutt | ||||||
35 | [] Gravity | ||||||
42 | [] Psychic | ||||||
49 | [] Meteor Mash | ||||||
56 | [] Healing Wish | ||||||
63 | [] Rest | ||||||
70 | [] Future Sight | ||||||
77 | [] Double-Edge | ||||||
84 | [] Cosmic Power | ||||||
91 | [] Last Resort | ||||||
98 | [] Doom Desire |
TM Moves Jirachi can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Jirachi TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR56 | Aura Sphere | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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