Pokemon Sword and Shield Gothita is a Psychic Type Fixation Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Gothita in Giant's Cap - Area 2 with a 50% chance to appear during Fog weather. The Max IV Stats of Gothita are 45 HP, 30 Attack, 55 SP Attack, 50 Defense, 65 SP Defense, and 45 Speed.
List of Gothita Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 290 | |
HP | 45 | |
Attack | 30 | |
Defense | 50 | |
Special Attack | 55 | |
Special Defense | 65 | |
Speed | 45 |
Based on this pokemon's stats we consider the best nature for Gothita to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Gothita Abilities
Ability | Type | Effect |
---|---|---|
Frisk | Normal | |
Competitive | Normal | |
Shadow Tag | Hidden |
Sword Pokedex Entry
Though they’re still only babies, there’s psychic power stored in their ribbonlike feelers, and sometimes they use that power to fight.
Shield Pokedex Entry
Even when nobody seems to be around, Gothita can still be heard making a muted cry. Many believe it’s speaking to something only it can see.
Pokemon Sword and Shield Gothita Evolutions
How do i get Gothita's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Gothita evolves into Gothorita when you reach Level 32. Gothorita then evolves into its final evolution Gothitelle when you reach Level 41.
Gothita Locations in Pokemon Sword and Shield
Where do i find and how to get Gothita?
A popular spawn location you can find Gothita is in the Giant's Cap - Area 2 area with a 50% chance to spawn during Fog weather.
Gothita is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Gothita Raids
Where do i find Gothita Raids?
You can find Gothita raids in the following locations: Stony Wilderness, Watchtower Ruins.
Gothita Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Gothita Weakness
Gothita is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Ghost Dark |
0.5x Damage | Fighting Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Gothita Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Gothita Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Gothita Moves List
What moves can Gothita learn from TMs, TRs, and Leveling?
Gothita can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Gothita Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Pound | — | |||||
01 | [] Confusion | — | |||||
04 | [] Play Nice | — | |||||
08 | [] Tickle | — | |||||
12 | [] Psybeam | — | |||||
16 | [] Charm | — | |||||
20 | [] Psyshock | — | |||||
24 | [] Hypnosis | — | |||||
28 | [] Fake Tears | — | |||||
33 | [] Psych Up | — | |||||
36 | [] Psychic | — | |||||
40 | [] Flatter | — | |||||
44 | [] Future Sight | — | |||||
48 | [] Magic Room | — |
TM Moves Gothita can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Gothita TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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