Pokemon Sword and Shield Golurk is a Ground and Ghost Type Automaton Pokémon, which makes it weak against Water, Grass, Ice, Ghost, Dark type moves. You can find and catch Golurk in Route 8 with a 25% chance to appear during All Weather weather. The Max IV Stats of Golurk are 89 HP, 124 Attack, 55 SP Attack, 80 Defense, 80 SP Defense, and 55 Speed.


List of Golurk Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 483 | |
HP | 89 | |
Attack | 124 | |
Defense | 80 | |
Special Attack | 55 | |
Special Defense | 80 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Golurk to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Golurk Abilities
Ability | Type | Effect |
---|---|---|
Iron Fist | Normal | |
Klutz | Normal | |
No Guard | Hidden |
Sword Pokedex Entry
Artillery platforms built into the walls of ancient castles served as perches from which Golurk could fire energy beams.
Shield Pokedex Entry
There’s a theory that inside Golurk is a perpetual motion machine that produces limitless energy, but this belief hasn’t been proven.
Golurk Locations in Pokemon Sword and Shield
Where do i find and how to get Golurk?
Golurk does not spawn in the wild. Instead you can catch Golett and evolve it into Golurk. A popular spawn location you can find Golett is in the Route 8 area with a 25% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Golurk Raids
Where do i find Golurk Raids?
You can find Golurk raids in the following locations: Bridge Field, Dusty Bowl, Rolling Fields.
Pokemon Sword and Shield Golurk Weakness
Golurk is a Ground and Ghost Type pokemon. This will cause it to take More Damage from Water, Grass, Ice, Ghost, Dark Type Moves and will take Less Damage from Rock, Bug, Electric, Normal, Fighting, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() ![]() ![]() |
What pokemon is Golurk Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Golurk Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Golurk Moves List
What moves can Golurk learn from TMs, TRs, and Leveling?
Golurk can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Ghost type +50% STAB damage.
Golurk Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] High Horsepower | ||||||
01 | [] Focus Punch | ||||||
01 | [] Mud-Slap | ||||||
01 | [] Astonish | ||||||
01 | [] Defense Curl | ||||||
01 | [] Pound | ||||||
12 | [] Shadow Punch | ||||||
16 | [] Curse | ||||||
20 | [] Night Shade | ||||||
24 | [] Stomping Tantrum | ||||||
28 | [] Iron Defense | ||||||
32 | [] Mega Punch | ||||||
36 | [] Shadow Ball | ||||||
40 | [] Heavy Slam | ||||||
46 | [] Phantom Force | ||||||
52 | [] Hammer Arm | ||||||
58 | [] Earthquake | ||||||
64 | [] Dynamic Punch |
TM Moves Golurk can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Golurk TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR53 | Close Combat | ![]() | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR88 | Heat Crash | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR93 | Darkest Lariat | ![]() | Physical | 85 | 100 | 10 | Ignores opponent's stat changes. |
TR94 | High Horsepower | ![]() | Physical | 142.5 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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