Pokemon Sword and Shield Golett is a Ground and Ghost Type Automaton Pokémon, which makes it weak against Water, Grass, Ice, Ghost, Dark type moves. You can find and catch Golett in Route 8 with a 25% chance to appear during All Weather weather. The Max IV Stats of Golett are 59 HP, 74 Attack, 35 SP Attack, 50 Defense, 50 SP Defense, and 35 Speed.


List of Golett Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 303 | |
HP | 59 | |
Attack | 74 | |
Defense | 50 | |
Special Attack | 35 | |
Special Defense | 50 | |
Speed | 35 |
Based on this pokemon's stats we consider the best nature for Golett to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Golett Abilities
Ability | Type | Effect |
---|---|---|
Iron Fist | Normal | |
Klutz | Normal | |
No Guard | Hidden |
Sword Pokedex Entry
They were sculpted from clay in ancient times. No one knows why, but some of them are driven to continually line up boulders.
Shield Pokedex Entry
This Pokémon was created from clay. It received orders from its master many thousands of years ago, and it still follows those orders to this day.
Golett Locations in Pokemon Sword and Shield
Where do i find and how to get Golett?
A popular spawn location you can find Golett is in the Route 8 area with a 25% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Golett Raids
Where do i find Golett Raids?
You can find Golett raids in the following locations: Bridge Field, Dusty Bowl, Rolling Fields.
Pokemon Sword and Shield Golett Weakness
Golett is a Ground and Ghost Type pokemon. This will cause it to take More Damage from Water, Grass, Ice, Ghost, Dark Type Moves and will take Less Damage from Rock, Bug, Electric, Normal, Fighting, Poison type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() ![]() ![]() |
What pokemon is Golett Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Golett Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Golett Moves List
What moves can Golett learn from TMs, TRs, and Leveling?
Golett can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Ghost type +50% STAB damage.
Golett Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Mud-Slap | ||||||
01 | [] Astonish | ||||||
04 | [] Defense Curl | ||||||
08 | [] Pound | ||||||
12 | [] Shadow Punch | ||||||
16 | [] Curse | ||||||
20 | [] Night Shade | ||||||
24 | [] Stomping Tantrum | ||||||
28 | [] Iron Defense | ||||||
32 | [] Mega Punch | ||||||
36 | [] Shadow Ball | ||||||
40 | [] Heavy Slam | ||||||
44 | [] Phantom Force | ||||||
48 | [] Hammer Arm | ||||||
52 | [] Earthquake | ||||||
56 | [] Dynamic Punch |
TM Moves Golett can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Golett TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
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