Pokemon Sword and Shield Galarian Darumaka is a Ice Type, which makes it weak against Fighting, Rock, Steel, Fire type moves. You can find and catch Galarian Darumaka using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Darumaka are 70 HP, 90 Attack, 15 SP Attack, 45 Defense, 45 SP Defense, and 50 Speed.
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List of Galarian Darumaka Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 315 | |
HP | 70 | |
Attack | 90 | |
Defense | 45 | |
Special Attack | 15 | |
Special Defense | 45 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Galarian Darumaka to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Galarian Darumaka Abilities
Ability | Type | Effect |
---|---|---|
Hustle | Normal | |
Inner Focus | Hidden |
Sword Pokedex Entry
It lived in snowy areas for so long that its fire sac cooled off and atrophied. It now has an organ that generates cold instead.
Shield Pokedex Entry
The colder they get, the more energetic they are. They freeze their breath to make snowballs, using them as ammo for playful snowball fights.
Pokemon Sword and Shield Galarian Darumaka Evolutions
How do i evolve Galarian Darumaka in Pokemon Sword and Shield?
Pokemon Sword and Shield Galarian Darumaka evolves into Galarian Darmanitan with a Ice Stone.
Ice Stone
Galarian Darumaka Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Darumaka?
Galarian Darumaka does not normally spawn in the wild, you will need to find this pokemon using a different method.
Galarian Darumaka is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Pokemon Sword and Shield Galarian Darumaka Raids
Where do i find Galarian Darumaka Raids?
Galarian Darumaka Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Galarian Darumaka Weakness
Galarian Darumaka is a Ice Type pokemon. This will cause it to take More Damage from Fighting, Rock, Steel, Fire Type Moves and will take Less Damage from Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Rock Steel Fire |
0.5x Damage | Ice |
0.25x Damage | |
Immune to Damage |
What pokemon is Galarian Darumaka Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Galarian Darumaka Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Galarian Darumaka Moves List
What moves can Galarian Darumaka learn from TMs, TRs, and Leveling?
Galarian Darumaka can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice type +50% STAB damage.
Galarian Darumaka Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Powder Snow | — | |||||
01 | [] Tackle | — | |||||
04 | [] Taunt | — | |||||
08 | [] Bite | — | |||||
12 | [] Avalanche | — | |||||
16 | [] Work Up | — | |||||
20 | [] Ice Fang | — | |||||
24 | [] Headbutt | — | |||||
28 | [] Ice Punch | — | |||||
32 | [] Uproar | — | |||||
36 | [] Belly Drum | — | |||||
40 | [] Blizzard | — | |||||
44 | [] Thrash | — | |||||
48 | [] Superpower | — |
TM Moves Galarian Darumaka can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 112.5 | 100 | 15 | May freeze opponent. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM67 | Ice Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Galarian Darumaka TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR43 | Overheat | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR55 | Flare Blitz | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. |
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