Pokemon Sword and Shield Galarian Darmanitan is a Ice Type, which makes it weak against Fighting, Rock, Steel, Fire type moves. You can find and catch Galarian Darmanitan using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Darmanitan are 105 HP, 140 Attack, 30 SP Attack, 55 Defense, 55 SP Defense, and 95 Speed.


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List of Galarian Darmanitan Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 105 | |
Attack | 140 | |
Defense | 55 | |
Special Attack | 30 | |
Special Defense | 55 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Galarian Darmanitan to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Galarian Darmanitan Abilities
Ability | Type | Effect |
---|---|---|
Gorilla Tactics | Normal | |
Zen Mode | Hidden |
Sword Pokedex Entry
On days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later.
Shield Pokedex Entry
Though it has a gentle disposition, it's also very strong. It will quickly freeze the snowball on its head before going for a headbutt.
Pokemon Sword and Shield Galarian Darmanitan Evolutions
How do i evolve Galarian Darmanitan in Pokemon Sword and Shield?
Pokemon Sword and Shield Galarian Darumaka evolves into Galarian Darmanitan with a Ice Stone.
Ice Stone


Galarian Darmanitan Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Darmanitan?
Galarian Darmanitan does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Galarian Darmanitan Raids
Where do i find Galarian Darmanitan Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Galarian Darmanitan Weakness
Galarian Darmanitan is a Ice Type pokemon. This will cause it to take More Damage from Fighting, Rock, Steel, Fire Type Moves and will take Less Damage from Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Galarian Darmanitan Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Galarian Darmanitan Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Galarian Darmanitan Moves List
What moves can Galarian Darmanitan learn from TMs, TRs, and Leveling?
Galarian Darmanitan can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice type +50% STAB damage.
Galarian Darmanitan Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Icicle Crash | — | |||||
01 | [] Powder Snow | — | |||||
01 | [] Tackle | — | |||||
01 | [] Taunt | — | |||||
01 | [] Bite | — | |||||
12 | [] Avalanche | — | |||||
16 | [] Work Up | — | |||||
20 | [] Ice Fang | — | |||||
24 | [] Headbutt | — | |||||
28 | [] Ice Punch | — | |||||
32 | [] Uproar | — | |||||
38 | [] Belly Drum | — | |||||
44 | [] Blizzard | — | |||||
50 | [] Thrash | — | |||||
56 | [] Superpower | — |
TM Moves Galarian Darmanitan can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 112.5 | 100 | 15 | May freeze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM64 | Avalanche | ![]() | Physical | 90 | 100 | 10 | Power doubles if user took damage first. |
TM67 | Ice Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM68 | Fire Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
Galarian Darmanitan TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR05 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR43 | Overheat | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR55 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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