Pokemon Sword and Shield Ferrothorn is a Grass and Steel Type Thorn Pod Pokémon, which makes it weak against Fighting, Fire type moves. You can find and catch Ferrothorn in Stony Wilderness - Area 2 with a 5% chance to appear during Snowstorm weather. The Max IV Stats of Ferrothorn are 74 HP, 94 Attack, 54 SP Attack, 131 Defense, 116 SP Defense, and 20 Speed.


List of Ferrothorn Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 489 | |
HP | 74 | |
Attack | 94 | |
Defense | 131 | |
Special Attack | 54 | |
Special Defense | 116 | |
Speed | 20 |
Based on this pokemon's stats we consider the best nature for Ferrothorn to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Ferrothorn Abilities
Ability | Type | Effect |
---|---|---|
Iron Barbs | Normal | |
Anticipation | Hidden |
Sword Pokedex Entry
This Pokémon scrapes its spikes across rocks, and then uses the tips of its feelers to absorb the nutrients it finds within the stone.
Shield Pokedex Entry
Its spikes are harder than steel. This Pokémon crawls across rock walls by stabbing the spikes on its feelers into the stone.
Pokemon Sword and Shield Ferrothorn Evolutions
How do i evolve Ferrothorn in Pokemon Sword and Shield?
Pokemon Sword and Shield Ferroseed evolves into Ferrothorn when you reach Level 40.
Level 40



Ferrothorn Locations in Pokemon Sword and Shield
Where do i find and how to get Ferrothorn?
Ferrothorn does not spawn in the wild. Instead you can catch Ferroseed and evolve it into Ferrothorn. A popular spawn location you can find Ferroseed is in the Stony Wilderness - Area 2 area with a 5% chance to spawn during Snowstorm weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Ferrothorn Raids
Where do i find Ferrothorn Raids?
You can find Ferrothorn raids in the following locations: Bridge Field, Dappled Grove, Dusty Bowl, Giant's Mirror, Giant's Seat, Hammerlocke Hills, Stony Wilderness.
Pokemon Sword and Shield Ferrothorn Weakness
Ferrothorn is a Grass and Steel Type pokemon. This will cause it to take More Damage from Fighting, Fire Type Moves and will take Less Damage from Water, Electric, Normal, Rock, Steel, Psychic, Dragon, Fairy, Poison, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Ferrothorn Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Ferrothorn Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Ferrothorn Moves List
What moves can Ferrothorn learn from TMs, TRs, and Leveling?
Ferrothorn can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Grass and Steel type +50% STAB damage.
Ferrothorn Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Power Whip | ||||||
01 | [] Tackle | ||||||
01 | [] Harden | ||||||
01 | [] Metal Claw | ||||||
01 | [] Pin Missile | ||||||
15 | [] Ingrain | ||||||
20 | [] Flash Cannon | ||||||
25 | [] Iron Head | ||||||
30 | [] Self-Destruct | ||||||
35 | [] Iron Defense | ||||||
43 | [] Curse | ||||||
49 | [] Gyro Ball | ||||||
56 | [] Explosion |
TM Moves Ferrothorn can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM07 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | Power increases if user was hit first. |
TM50 | Bullet Seed | ![]() | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Ferrothorn TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR23 | Spikes | ![]() | Status | — | — | 20 | Hurts opponents when they switch into battle. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR59 | Seed Bomb | ![]() | Physical | 120 | 100 | 15 | |
TR65 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR70 | Flash Cannon | ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |
TR72 | Power Whip | ![]() | Physical | 180 | 85 | 10 | |
TR74 | Iron Head | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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