Pokemon Sword and Shield Ferroseed is a Grass and Steel Type Thorn Seed Pokémon, which makes it weak against Fighting, Fire type moves. You can find and catch Ferroseed in Stony Wilderness - Area 2 with a 5% chance to appear during Snowstorm weather. The Max IV Stats of Ferroseed are 44 HP, 50 Attack, 24 SP Attack, 91 Defense, 86 SP Defense, and 10 Speed.
List of Ferroseed Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Ferroseed to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Sword Pokedex Entry
It defends itself by launching spikes, but its aim isn’t very good at first. Only after a lot of practice will it improve.
Shield Pokedex Entry
Mossy caves are their preferred dwellings. Enzymes contained in mosses help Ferroseed’s spikes grow big and strong.
Ferroseed Locations in Pokemon Sword and Shield
Where do i find and how to get Ferroseed?
A popular spawn location you can find Ferroseed is in the Stony Wilderness - Area 2 area with a 5% chance to spawn during Snowstorm weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Ferroseed Raids
Where do i find Ferroseed Raids?
You can find Ferroseed raids in the following locations: Bridge Field, Dappled Grove, Dusty Bowl, Giant's Mirror, Giant's Seat, Hammerlocke Hills, Stony Wilderness.
Pokemon Sword and Shield Ferroseed Weakness
Ferroseed is a Grass and Steel Type pokemon. This will cause it to take More Damage from Fighting, Fire Type Moves and will take Less Damage from Water, Electric, Normal, Rock, Steel, Psychic, Dragon, Fairy, Poison, Grass type moves.
|Immune to Damage|
What pokemon is Ferroseed Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Ferroseed Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Ferroseed Moves List
What moves can Ferroseed learn from TMs, TRs, and Leveling?
Ferroseed can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Grass and Steel type +50% STAB damage.
Ferroseed Level Up Moves
|05|| Metal Claw|
|10|| Pin Missile|
|20|| Flash Cannon|
|25|| Iron Head|
|35|| Iron Defense|
|45|| Gyro Ball|
TM Moves Ferroseed can learn
|TM07||Pin Missile||Physical||25||95||20||Hits 2-5 times in one turn.|
|TM11||Solar Beam||Special||180||100||10||Charges on first turn, attacks on second.|
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM28||Giga Drain||Special||112.5||100||10||User recovers half the HP inflicted on opponent.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM42||Revenge||Physical||60||100||10||Power increases if user was hit first.|
|TM50||Bullet Seed||Physical||37.5||100||30||Hits 2-5 times in one turn.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
Ferroseed TR Moves
|TR08||Thunderbolt||Special||90||100||15||May paralyze opponent.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR23||Spikes||Status||—||—||20||Hurts opponents when they switch into battle.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR46||Iron Defense||Status||—||—||15||Sharply raises user's Defense.|
|TR52||Gyro Ball||Physical||—||100||5||The slower the user, the stronger the attack.|
|TR57||Poison Jab||Physical||80||100||20||May poison the opponent.|
|TR65||Energy Ball||Special||135||100||10||May lower opponent's Special Defense.|
|TR70||Flash Cannon||Special||120||100||10||May lower opponent's Special Defense.|
|TR74||Iron Head||Physical||120||100||15||May cause flinching.|
|TR76||Stealth Rock||Status||—||—||20||Damages opponent switching into battle.|