Pokemon Sword and Shield Darumaka is a Fire Type Zen Charm Pokémon, which makes it weak against Ground, Rock, Water type moves. You can find and catch Darumaka in Route 8 - Steamdrift Way with a 5% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Darumaka are 70 HP, 90 Attack, 15 SP Attack, 45 Defense, 45 SP Defense, and 50 Speed.


List of Darumaka Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 315 | |
HP | 70 | |
Attack | 90 | |
Defense | 45 | |
Special Attack | 15 | |
Special Defense | 45 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Darumaka to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Darumaka Abilities
Ability | Type | Effect |
---|---|---|
Hustle | Normal | |
Inner Focus | Hidden |
Sword Pokedex Entry
It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.
Shield Pokedex Entry
This popular symbol of good fortune will never fall over in its sleep, no matter how it's pushed or pulled.
Pokemon Sword and Shield Darumaka Evolutions
How do i evolve Darumaka in Pokemon Sword and Shield?
Pokemon Sword and Shield Darumaka evolves into Darmanitan when you reach Level 35.
Level 35


Darumaka Locations in Pokemon Sword and Shield
Where do i find and how to get Darumaka?
Spawn locations you can find Darumaka are in the Route 8 - Steamdrift Way area, with a 5% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Darumaka Raids
Where do i find Darumaka Raids?
You can find Darumaka raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness.
Pokemon Sword and Shield Darumaka Weakness
Darumaka is a Fire Type pokemon. This will cause it to take More Damage from Ground, Rock, Water Type Moves and will take Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Darumaka Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Darumaka Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Darumaka Moves List
What moves can Darumaka learn from TMs, TRs, and Leveling?
Darumaka can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire type +50% STAB damage.
Darumaka Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Ember | — | |||||
01 | [] Tackle | — | |||||
04 | [] Taunt | — | |||||
08 | [] Bite | — | |||||
12 | [] Incinerate | — | |||||
16 | [] Work Up | — | |||||
20 | [] Fire Fang | — | |||||
24 | [] Headbutt | — | |||||
28 | [] Fire Punch | — | |||||
32 | [] Uproar | — | |||||
36 | [] Belly Drum | — | |||||
40 | [] Flare Blitz | — | |||||
44 | [] Thrash | — | |||||
48 | [] Superpower | — |
TM Moves Darumaka can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 112.5 | 100 | 15 | May burn opponent. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM68 | Fire Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Darumaka TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 142.5 | 90 | 10 | May burn opponent. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR43 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR55 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
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