Pokemon Sword and Shield Clauncher is a Water Type Water Gun Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Clauncher in Workout Sea with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Clauncher are 50 HP, 53 Attack, 58 SP Attack, 62 Defense, 63 SP Defense, and 44 Speed.
List of Clauncher Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 330 | |
HP | 50 | |
Attack | 53 | |
Defense | 62 | |
Special Attack | 58 | |
Special Defense | 63 | |
Speed | 44 |
Based on this pokemon's stats we consider the best nature for Clauncher to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Clauncher Abilities
Ability | Type | Effect |
---|---|---|
Mega Launcher | Normal |
Clauncher Locations in Pokemon Sword and Shield
Where do i find and how to get Clauncher?
A popular spawn location you can find Clauncher is in the Workout Sea area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Clauncher Raids
Where do i find Clauncher Raids?
You can find Clauncher raids in the following locations: Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Sea, Honeycalm Island.
Pokemon Sword and Shield Clauncher Weakness
Clauncher is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Grass Electric |
0.5x Damage | Steel Fire Water Ice |
0.25x Damage | |
Immune to Damage |
What pokemon is Clauncher Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Clauncher Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Clauncher Moves List
What moves can Clauncher learn from TMs, TRs, and Leveling?
Clauncher can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Clauncher Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Splash | — | |||||
1 | [] Water Gun | — | |||||
5 | [] Vise Grip | — | |||||
10 | [] Flail | — | |||||
15 | [] Aqua Jet | — | |||||
20 | [] Smack Down | — | |||||
25 | [] Hone Claws | — | |||||
30 | [] Water Pulse | — | |||||
35 | [] Swords Dance | — | |||||
40 | [] Aura Sphere | — | |||||
45 | [] Bounce | — | |||||
50 | [] Muddy Water | — | |||||
55 | [] Crabhammer | — |
TM Moves Clauncher can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM74 | Venoshock | Special | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Clauncher TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR45 | Muddy Water | Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
TR56 | Aura Sphere | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR62 | Dragon Pulse | Special | 85 | 100 | 10 | ||
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR78 | Sludge Wave | Special | 95 | 100 | 10 | May poison opponent. | |
TR84 | Scald | Special | 120 | 100 | 15 | May burn opponent. |
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