Pokemon Sword and Shield Bouffalant is a Normal Type Bash Buffalo Pokémon, which makes it weak against Fighting type moves. You can find and catch Bouffalant in Soothing Wetlands with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Bouffalant are 95 HP, 110 Attack, 40 SP Attack, 95 Defense, 95 SP Defense, and 55 Speed.


List of Bouffalant Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 490 | |
HP | 95 | |
Attack | 110 | |
Defense | 95 | |
Special Attack | 40 | |
Special Defense | 95 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Bouffalant to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Bouffalant Abilities
Ability | Type | Effect |
---|---|---|
Reckless | Normal | |
Sap Sipper | Normal | |
Soundproof | Hidden |
Pokemon Sword and Shield Bouffalant Evolutions
How do i evolve Bouffalant in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Bouffalant does not have an evolution form in Generation 8.
Bouffalant Locations in Pokemon Sword and Shield
Where do i find and how to get Bouffalant?
A popular spawn location you can find Bouffalant is in the Soothing Wetlands area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Bouffalant Raids
Where do i find Bouffalant Raids?
You can find Bouffalant raids in the following locations: Soothing Wetlands, Courageous Cavern, Training Lowlands.
Pokemon Sword and Shield Bouffalant Weakness
Bouffalant is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Bouffalant Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Bouffalant Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Bouffalant Moves List
What moves can Bouffalant learn from TMs, TRs, and Leveling?
Bouffalant can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Bouffalant Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | — | |||||
1 | [] Leer | — | |||||
5 | [] Focus Energy | — | |||||
10 | [] Fury Attack | — | |||||
15 | [] Revenge | — | |||||
20 | [] Scary Face | — | |||||
25 | [] Horn Attack | — | |||||
30 | [] Reversal | — | |||||
35 | [] Throat Chop | — | |||||
40 | [] Head Charge | — | |||||
45 | [] Swords Dance | — | |||||
50 | [] Megahorn | — | |||||
55 | [] Giga Impact | — |
TM Moves Bouffalant can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM09 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | Power increases if user was hit first. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM76 | Round | ![]() | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM96 | Smart Strike | ![]() | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Bouffalant TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR01 | Body Slam | ![]() | Physical | 127.5 | 100 | 15 | May paralyze opponent. |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR28 | Megahorn | ![]() | Physical | 120 | 85 | 10 | |
TR35 | Uproar | ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR53 | Close Combat | ![]() | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR86 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | User receives recoil damage. |
TR94 | High Horsepower | ![]() | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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