Guides

Pokemon Brilliant Diamond and Shining Pearl Floatzel

Floatzel
Sea Weasel Pokémon

Pokemon Brilliant Diamond and Shining Pearl Floatzel is a Water Type Sea Weasel Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Floatzel can be found with Swift Swim as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Naive Nature, based on 495 combined Base Stats.

Floatzel Stats and Abilities

Based on Floatzel Base IVs we consider this pokemon C-Tier choice. Floatzel Highest IV Stat is Speed 115 and the Lowest being Special Defense 50.

Tier Stat Base Min Max
E
HP85280374
C
Attack105193339
F
Defense55103229
D
Special Attack85157295
F
Special Defense5094218
C
Speed115211361
C
Total495
Floatzel Detail
Best Nature
Naive
+10% Speed
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Bitter
EV Yield2 Speed
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsField, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Swift Swim
Ability 1
Swift Swim doubles the ability-bearer's Speed during rain.
Water Veil
Hidden Ability
Prevents the Pokémon from getting a burn.

How To Evolve Floatzel in BDSP

Buizel requires (Level 26) to evolve into Floatzel.

Base Form Evolution Requirement First Evolution
Buizel
Level 26
Floatzel

Where To Find Floatzel in BDSP

Floatzel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Victory Road
5 - 1%
Floatzel
Lv. 44-45
Route 222
5 - 1%
Floatzel
Lv. 40-42
Route 221
5 - 1%
Floatzel
Lv. 28-30
Route 218
5 - 1%
Floatzel
Lv. 28-30
Fuego Ironworks
5 - 1%
Floatzel
Lv. 29-30
Valley Windworks
5 - 1%
Buizel
Lv. 7-9
Route 205
5 - 1%
Buizel
Lv. 10-12
Route 230
20 - 5%
Floatzel
Lv. 50-52
Route 213
20 - 5%
Floatzel
Lv. 22
Route 213
5 - 1%
Buizel
Lv. 20-21
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Route 224
100 - 20%
Buizel
Lv. 23
Route 224
5 - 1%
Floatzel
Lv. 53-54
Still-Water Cavern
Start
Buizel
Lv. 16-63
Riverbank Cave
Start
Buizel
Lv. 16-63
Fountainspring Cave
Start
Buizel
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Floatzel Weakness

Floatzel is a Water Type pokemon. This will cause Floatzel to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Floatzel Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Floatzel Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Floatzel in BDSP

Best Moveset for Floatzel Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
57
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
46
Aqua Tail
Physical
135
90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
1
Crunch
Physical
80
100 15 May lower opponent's Defense.
41
Waterfall
Physical
120
100 15 May cause flinching.

Best Moveset for Floatzel TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Floatzel Level Up Moves

List of Moves Floatzel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
4
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
11
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
7
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
15
Water Gun
Power:
60
Acc: 100
PP: 25
Special

18
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
21
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
24
Aqua Jet
Power:
60
Acc: 100
PP: 20
Physical

User attacks first.
29
Double Hit
Power: 35
Acc: 90
PP: 10
Physical

Hits twice in one turn.
35
Whirlpool
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
41
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
46
Aqua Tail
Power:
135
Acc: 90
PP: 10
Physical

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
57
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
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Floatzel TM Moves

List of Moves Floatzel can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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