League of Legends Wild Rift Items

Welcome to our League of Legends Wild Rift Items Guide, here you can find a description of what each Low Tier, Mid Tier, and High Tier Item does in Wild Rift. We also list the Best Items To Builds for each champion in wild rift.

LoL-Wild-Rift-Items-List

LoL Wild Rift Items List

Below you will find an LoL Wild Rift Items List and detailed information on what each item does. It’s essential you build the right items for each champion, as this will affect your champion in-game more than almost anything else you do.

  • Physical – Attack Damage items which are primarily used on Marksmen and AD Carry champions in the Dragon Lane.
  • Magic – Ability Power items used by AP Champions such as Mages who are mostly played in the Mid Lane.
  • Defense – Tanks Items mostly used by bruisers and champions found in the Support Role or Baron Lane.
  • Boots – These are items used for almost any class and this also includes the various enchantment you can apply to the boots of your choice.
LoL Wild Rift BloodthirsterLoL Wild Rift Statikk ShivLoL Wild Rift Blade of the Ruined KingLoL Wild Rift Rapid FirecannonLoL Wild Rift Runaan's HurricaneLoL Wild Rift Youmuu's GhostbladeLoL Wild Rift Duskblade of DraktharrLoL Wild Rift Infinity EdgeLoL Wild Rift Mortal ReminderLoL Wild Rift Black CleaverLoL Wild Rift ManamuneLoL Wild Rift MuramanaLoL Wild Rift Trinity ForceLoL Wild Rift Maw of MalmortiusLoL Wild Rift Death's DanceLoL Wild Rift Phantom DancerLoL Wild Rift Umbral GlaiveLoL Wild Rift Essence ReaverLoL Wild Rift Navori QuickbladesLoL Wild Rift Serylda's GrudgeLoL Wild Rift StormrazorLoL Wild Rift Solari ChargebladeLoL Wild Rift Wit's EndLoL Wild Rift Luden's EchoLoL Wild Rift MorellonomiconLoL Wild Rift Void StaffLoL Wild Rift Rabadon's DeathcapLoL Wild Rift Rylai's Crystal ScepterLoL Wild Rift Liandry's TormentLoL Wild Rift Rod of AgesLoL Wild Rift Lich BaneLoL Wild Rift Nashor's ToothLoL Wild Rift Archangel's StaffLoL Wild Rift Seraph's EmbraceLoL Wild Rift Ardent CenserLoL Wild Rift Hextech GunbladeLoL Wild Rift Harmonic EchoLoL Wild Rift Athene's Unholy GrailLoL Wild Rift Awakened SoulstealerLoL Wild Rift Infinity OrbLoL Wild Rift Crystalline ReflectorLoL Wild Rift Staff of Flowing WaterLoL Wild Rift Guardian AngelLoL Wild Rift Spirit VisageLoL Wild Rift Randuin's OmenLoL Wild Rift ThornmailLoL Wild Rift Warmog's ArmorLoL Wild Rift Sterak's GageLoL Wild Rift Iceborn GauntletLoL Wild Rift Dead Man's PlateLoL Wild Rift Abyssal MaskLoL Wild Rift Zeke's ConvergenceLoL Wild Rift Protector's VowLoL Wild Rift Winter's ApproachLoL Wild Rift FimbulwinterLoL Wild Rift Frozen HeartLoL Wild Rift Force of NatureLoL Wild Rift Sunfire AegisLoL Wild Rift Gluttonous GreavesLoL Wild Rift Boots of SwiftnessLoL Wild Rift Mercury's TreadsLoL Wild Rift Ionian Boots of LucidityLoL Wild Rift Ninja TabiLoL Wild Rift Stasis EnchantLoL Wild Rift Locket EnchantLoL Wild Rift Glorious EnchantLoL Wild Rift Protobelt EnchantLoL Wild Rift Quicksilver EnchantLoL Wild Rift Gargoyle EnchantLoL Wild Rift Redeeming EnchantLoL Wild Rift Shadows EnchantLoL Wild Rift Teleport Enchant
ItemStatsEffects
BloodthirsterLoL Wild Rift Bloodthirster
3300
Physical

+50 Attack Damage,
+25% Critical Rate
Bloody: 15% Physical Vamp
Bloodsworn: Physical Vamp overheals you, generating a shield that absorbs 40-320 Damage. This shield decays out of combat over 10 seconds
Statikk ShivLoL Wild Rift Statikk Shiv
2600
Physical

+25% Critical Strike
+35% Attack Speed
Electric: +5% Move Speed
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Shiv Lighting: Energized attacks bounce up to 5 nearby enemies, and each hit can crit.
Blade of the Ruined KingLoL Wild Rift Blade of the Ruined King
3100
Physical

+20 Attack Damage
+35% Attack Speed
Thirst: +10% Physical Vamp.
Ruined Strikes: Attacks deal bonus physical damage equal to (9% Melee) (6% Ranged) of the enemy's current Health. Deals at least 15 damage, and against monsters deals a max of 60 damage.
Drain: Hitting a champion with 3 attacks or abilities deals 30-100 magic damage and steals 25% of their move speed for 2 seconds. (60s Cooldown)
Rapid FirecannonLoL Wild Rift Rapid Firecannon
2800
Physical

+25% Critical Rate
+35% Attack Speed
Hunter's Swiftness: +5% Move Speed.
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Firecannon Barrel: Energy stacks charge 25% faster and Energized attacks have 150 bonus Attack Range. Melee attacks gain only 50 range.
Runaan's HurricaneLoL Wild Rift Runaan's Hurricane
2800
Physical

+25% Critical Rate
+45% Attack Speed
Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 40%. These strikes can Critically Strike and trigger on-hit effects.
Can only be purchased on ranged champions.
Youmuu's GhostbladeLoL Wild Rift Youmuu's Ghostblade
3000
Physical

+50 Attack Damage
+10 Ability Haste
Slice: +10 Armor Penetration.
Momentum: Moving builds Momentum, granting a max of 50 Move Speed at 100 stacks. Attacks expend all Momentum. Momentum decays while movement is impaired.
Spectral Haste: Attacks that expend max Momentum grant 25% Attack Speed for 4 seconds.
Duskblade of DraktharrLoL Wild Rift Duskblade of Draktharr
3000
Physical

+55 Attack Damage
+10 Ability Haste
Razor: +15 Armor Penetration.
Nightstalker: Being unseen for 1 second causes your next attack against a champion to deal 20-125 bonus physical damage and slows them by 99% for 0.25 seconds. Buff last for 5 seconds and ranged attacks do not slow.
Infinity EdgeLoL Wild Rift Infinity Edge
3400
Physical

+60 Attack Damage
+25% Critical Rate
Infinity: Critical Strikes deal 230% damage instead of 200%
Mortal ReminderLoL Wild Rift Mortal Reminder
2950
Physical

+45 Attack Damage
Last Whisper: +30% Armor Penetration.
Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
Grievous Wounds is a debuff that reduces all healing received by 40%
Black CleaverLoL Wild Rift Black Cleaver
3000
Physical

+350 Max Health
+35 Attack Damage
+25 Ability Haste
Sunder: Dealing physical damage to a champion reduces their Armor by 5% for 6 seconds, stacking 5 times for 25% reduction.
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
ManamuneLoL Wild Rift Manamune
2700
Physical

+25 Attack Damage
+300 Max Mana
+20 Ability Haste
Awe: Grants bonus attack damage equal to 1% maximum mana. Refunds 15% of mana spent.
Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 700 mana.
Transforms into Muramana at +700 mana.
Limited to 1 AWE item.
MuramanaLoL Wild Rift Muramana
2700
Physical

+25 Attack Damage
+1000 Max Mana
+20 Ability Haste
Awe: Grants bonus attack damage equal to 1% maximum mana. Refunds 15% of mana spent.
Shock: Basic attacks against enemy champions consume 3% of current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
Limited to 1 AWE item.
Trinity ForceLoL Wild Rift Trinity Force
3533
Physical

+200 Max Health
+20 Attack Damage
+30% Attack Speed
+25 Ability Haste
Fervor: +5% Move Speed.
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base. (1.5s Cooldown)
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
Maw of MalmortiusLoL Wild Rift Maw of Malmortius
3300
Physical

+45 Attack Damage
+45 Magic Resistance
+10 Ability Haste
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 magic damage for 5 seconds. (90s Cooldown)
Lifegrip: Triggering Lifeline grants 30 Attack Damage. 10% Physical Vamp, and 10% Magical Vamp until exiting combat.
Death's DanceLoL Wild Rift Death's Dance
3000
Physical

+300 Max Health
+35 Attack Damage
+15 Ability Haste
Dance: +10% Physical Vamp.
Cauterize: 30% of damage taken is instead dealt as a Bleed effect over 3 seconds.
Phantom DancerLoL Wild Rift Phantom Dancer
2800
Physical

+25% Critical Rate
+45% Attack Speed
Spectral Waltz: +5% Move Speed.
Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 - 590 (based on level) for 5 seconds (90 second cooldown).
Umbral GlaiveLoL Wild Rift Umbral Glaive
2800
Physical

+50 Attack Damage
+10 Ability Haste
Sabotage: +10 Armor Penetration.
Blackout: When spotted by enemy wards or traps, gain Blackout for 8 seconds, disabling surrounding wards, as well exposing stealthed wards and traps (60 second cooldown).
Your basic attacks instantly kill revealed traps and wards.
Vampiric ScepterLoL Wild Rift Vampiric Scepter
1200
Physical

+20 Attack Damage
+10% Physical Vamp
ZealLoL Wild Rift Zeal
1300
Physical

+10% Critical Rate
+15% Attack Speed
Fervor: +5% Move Speed.
Kircheis ShardLoL Wild Rift Kircheis Shard
900
Physical

+20% Attack Speed
Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deals 50-120 bonus magic damage and activates all Energized effects.
Serrated DirkLoL Wild Rift Serrated Dirk
1000
Physical

+20 Attack Damage
Sharp: +10 Armor Penetration.
Recurve BowLoL Wild Rift Recurve Bow
900
Physical

+30% Attack Speed
B. F. SwordLoL Wild Rift B. F. Sword
1500
Physical

+40 Attack Damage
Cloak of AgilityLoL Wild Rift Cloak of Agility
1000
Physical

+20 Critical Rate
Last WhisperLoL Wild Rift Last Whisper
1300
Physical

+15 Attack Damage
Last Whisper: +15% Armor Penetration.
Executioner's CallingLoL Wild Rift Executioner's Calling
1000
Physical

+20 Attack Damage
Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
PhageLoL Wild Rift Phage
1100
Physical

+175 Max Health
+15 Attack Damage
Rage: Attacks grant 20 Move Speed and kills grant 60 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.
StingerLoL Wild Rift Stinger
1200
Physical

+30 Attack Speed
+10 Ability Haste
HexdrinkerLoL Wild Rift Hexdrinker
1300
Physical

+20 Attack Damage
+35 Magic Resistance
Lifeline: Magic damage that puts you under 35% Health grants a shield that absorbs 350 magic damage for 5 seconds. (90s Cooldown)
Caulfield's WarhammerLoL Wild Rift Caulfield's Warhammer
1200
Physical

+25 Attack Damage
+10 Ability Haste
Long SwordLoL Wild Rift Long Sword
500
Physical

+12 Attack Damage
Brawler's GlovesLoL Wild Rift Brawler's Gloves
500
Physical

+10 Critical Rate
DaggerLoL Wild Rift Dagger
500
Physical

+15% Attack Speed
Luden's EchoLoL Wild Rift Luden's Echo
3000
Magic

+80 Ability Power
+300 Max Mana
+10 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 100 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.
MorellonomiconLoL Wild Rift Morellonomicon
3000
Magic

+300 Max Health
+70 Ability Power
Death Touch: +15 Magic Penetration.
Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
Grievous Wounds is a debuff that reduces all healing received by 40%
Void StaffLoL Wild Rift Void Staff
2800
Magic

+70 Ability Power
Dissolve: +40% Magic Penetration.
Rabadon's DeathcapLoL Wild Rift Rabadon's Deathcap
3500
Magic

+120 Ability Power
Overkill: Increases Ability Power by 40%
Rylai's Crystal ScepterLoL Wild Rift Rylai's Crystal Scepter
2700
Magic

+350 Max Health
+70 Ability Power
Icy: Damaging active abilities slow enemies by 20% for 1 second.
Liandry's TormentLoL Wild Rift Liandry's Torment
3150
Magic

+250 Max Health
+70 Ability Power
Madness: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
Torment: Ability damage deals 1% of an enemy's max Health as bonus magic damage over 3 seconds. This damage doubles if they are slowed or immobilized.
Rod of AgesLoL Wild Rift Rod of Ages
2800
Magic

+250 Max Health
+60 Ability Power
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore Health equal to 20% of Mana spent. Capped at 25 Health per cast.
Veteran: Each stack provides 20 Health, 10 Mana and 6 Ability Power, Stacking at a rate of 1 every 30 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power.
Lich BaneLoL Wild Rift Lich Bane
2950
Magic

+80 Ability Power
+10 Ability Haste
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base +50% (1.5s Cooldown)
Bane: +5% Move Speed.
Nashor's ToothLoL Wild Rift Nashor's Tooth
3200
Magic

+50% Attack Speed
+70 Ability Power
+25 Ability Haste
Bite: Attacks deal 15 + (15% AP) bonus magic damage.
Archangel's StaffLoL Wild Rift Archangel's Staff
2950
Magic

+35 Ability Power
+500 Max Mana
+25 Ability Haste
Awe: Grants bonus ability power equal to 1% maximum mana. Refunds 25% of mana spent.
Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +12 mana, up to a maximum of 700 mana.
Transforms into Seraph's Embrace at +700 mana.
Limited to 1 AWE item.
Seraph's EmbraceLoL Wild Rift Seraph's Embrace
2950
Magic

+35 Ability Power
+1200 Max Mana
+25 Ability Haste
Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent.
Lifeline:If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 150 for 2 seconds (90 second cooldown).
Limited to 1 AWE item.
Ardent CenserLoL Wild Rift Ardent Censer
2800
Magic

+250 Max Health
+60 Ability Power
+10 Ability Haste
Ardent: +5% Move Speed.
Censer: When you heal or shield an allied champion (excluding yourself), both of you gain 10% - 30% (based on level) bonus attack speed and your basic attacks deal 16 - 30 (based on level) bonus magic damage for 6 seconds. Regeneration effects do not trigger Censer.
Hextech GunbladeLoL Wild Rift Hextech Gunblade
3200
Magic

+30 Attack Damage
+60 Ability Power
Hextech Bolt: Hitting an enemy champion with a basic attack or ability shocks them for 100 - 200 (based on level) (+ 30% AP) magic damage and slows them by 40% for 2 seconds (30 second cooldown).
Life Drain: +15% Physical Vamp.
Energy Drain: +15% Magical Vamp.
Harmonic EchoLoL Wild Rift Harmonic Echo
2800
Magic

+80 Ability Power
+300 Max Mana
+10 Ability Haste
Harmonic Echo: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 70 (+ 10% AP) health to your target and up to 3 nearby allied champions.
Athene's Unholy GrailLoL Wild Rift Athene's Unholy Grail
2500
Magic

+55 Ability Power
+40 Magic Resistance
+10 Ability Haste
Blood Price: Stores 35% of premitigation damage dealt to champions as Blood, capped at 110-250. Healing or shielding an ally consumes all blood to heal them for an equal value.
Awakened SoulstealerLoL Wild Rift Awakened Soulstealer
2500
Magic

+65 Ability Power
+200 Max Mana
+25 Ability Haste
Soul Charged: Unique takedowns reduce the cooldown of your ultimate by 3 Ability Haste, capping at 15 Ability Haste after 5 stacks.
Infinity OrbLoL Wild Rift Infinity Orb
3150
Magic

+200 Max Health
+60 Ability Power
Destiny: +5% Move Speed.
Balance: +15 Magic Penetration.
Inevitable Demise: Abilities crit for 20% bonus damage against enemies below 35% Health.
Tear of the GoddessLoL Wild Rift Tear of the Goddess
900
Magic

+100 Max Mana
+10 Ability Haste
Mana Charge: Mana gained from Sapphire Crystal’s Mana Charge carries over into Tear of the Goddess, so Tear can start with up to 250 Mana already stacked.
Aether WispLoL Wild Rift Aether Wisp
950
Magic

+35 Ability Power
Wisp: +5% Move Speed.
Lost ChapterLoL Wild Rift Lost Chapter
1050
Magic

+30 Ability Power
+150 Max Mana
Haste: +10% Cooldown Reduction.
Fiendish CodexLoL Wild Rift Fiendish Codex
1000
Magic

+35 Ability Power
+10 Ability Haste
Blasting WandLoL Wild Rift Blasting Wand
900
Magic

+45 Ability Power
Needlessly Large RodLoL Wild Rift Needlessly Large Rod
1300
Magic

+60 Ability Power
Haunting GuiseLoL Wild Rift Haunting Guise
1300
Magic

+200 Max Health
+25 Ability Power
Madness: Deal 2% more damage for each second in combat against champions, capped at 10% after 5 seconds.
SheenLoL Wild Rift Sheen
900
Magic

+10 Ability Haste
Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base. (1.5s Cooldown)
Hextech RevolverLoL Wild Rift Hextech Revolver
1100
Magic

+40 Ability Power
Hextech Bolt: Hitting an enemy champion with an attack or ability shocks them for 75 magic damage. (30s Cooldown)
Oblivion OrbLoL Wild Rift Oblivion Orb
1250
Magic

+40 Ability Power
Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.
Void AmethystLoL Wild Rift Void Amethyst
1200
Magic

+25 Ability Power
Dissolve: +20% Magic Penetration.
Sapphire CrystalLoL Wild Rift Sapphire Crystal
500
Magic

+100 Max Mana
+5 Ability Haste
Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.
Amplifying TomeLoL Wild Rift Amplifying Tome
500
Magic

+25 Ability Power
Guardian AngelLoL Wild Rift Guardian Angel
3100
Defense

+40 Attack Damage
+40 Armor
Resurrect: Upon taking lethal damage, restores 50% base Health and 30% Mana after 4 seconds of stasis. (210s Cooldown)
Spirit VisageLoL Wild Rift Spirit Visage
2900
Defense

+350 Max Health
+100% Health Regen
+45 Magic Resistance
+10 Ability Haste
Blessed: Increases all healing, regen, and drain effects on yourself by 30%.
Randuin's OmenLoL Wild Rift Randuin's Omen
2800
Defense

+400 Max Health
+55 Armor
Armored: Reduces damage from Critical Strikes by 15%.
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.
ThornmailLoL Wild Rift Thornmail
2900
Defense

+200 Max Health
+75 Armor
Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds.
Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.
Warmog's ArmorLoL Wild Rift Warmog's Armor
2850
Defense

+700 Max Health
+200% Health Regen
+10 Ability Haste
Warmog's Heart: If you have at least 2500 maximum health, regenerate 5% maximum health per second if you haven't taken damage with the last 6 seconds.
Sterak's GageLoL Wild Rift Sterak's Gage
3000
Defense

+400 Max Health
Heavy Handed: +50% Base Attack Damage. Only applies to melee champions.
Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds (90 second cooldown).
Sterak's Fury: Triggering Lifeline increases size and grants 30% Tenacity for 3 seconds.
Can only be purchased on Melee champions.
Iceborn GauntletLoL Wild Rift Iceborn Gauntlet
2700
Defense

+50 Armor
+25 Ability Haste
After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates a icy zone for 2 seconds, which slows enemies within by 30%.
The zone has a radius of 180 (+ 55% bonus armor) units. (1.5 second cooldown, begins after using the empowered attack).
Dead Man's PlateLoL Wild Rift Dead Man's Plate
2900
Defense

+225 Max Health
+50 Armor
Momentum: Moving builds Momentum, granting a max of 50 Move Speed at 100 stacks. Attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired.
Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second
Relentless: +5% movement speed
Abyssal MaskLoL Wild Rift Abyssal Mask
2800
Defense

+300 Max Health
+40 Magic Resistance
+300 Max Mana
+10 Ability Haste
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen health equal to 20% of mana spent. Capped at 25 Health per cast.
Abyssal: Nearby enemy champions take 15% bonus magic damage. (325 range)
Zeke's ConvergenceLoL Wild Rift Zeke's Convergence
2800
Defense

+40 Armor
+40 Magic Resistance
+150 Max Mana
+10 Ability Haste
Harbinger: Casting your ultimate surrounds you with a blizzard and ignites a nearby ally's attacks for 10 seconds. your blizzard slows enemies by 20% and your ally's attacks burn for 30% bonus magic damage over 2 seconds. Prioritizes highest Attack Damage ally.
Frostfire Covenant: If an enemy is both struck by FROST and FIRE, your FROST storm ignites and becomes FROSTFIRE. A FROSTFIRE storm, deals 40 magic damage per second to nearby enemies and slows by 40% instead for 3 seconds.
Protector's VowLoL Wild Rift Protector's Vow
2700
Defense

+350 Max Health
+40 Armor
+10 Ability Haste
Protector: Raise your Guard when next to an allied champion. If you or your ally take damage from a champion, monster, or turret, both of you receive a 125 (+ 20% bonus health) (+ 15% AP) shield and 20% bonus movement speed for 1.5 seconds (30 second cooldown).
Winter's ApproachLoL Wild Rift Winter's Approach
2600
Defense

+350 Max Health
+500 Max Mana
+10 Ability Haste
Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
Mana Charge: Increases max Mana by 12 every attack, when Mana is spent or when taking damage from champions, epic monsters, or towers. Caps at 700 bonus Mana, transforming Winter’s Approach into Fimbulwinter. Triggers up to 3 times every 12 seconds. You may only carry one Tear of the Goddess item at a time.
Limited to 1 AWE item.
Bami's CinderLoL Wild Rift Bami's Cinder
1100
Defense

+250 Max Health
Immolate: Deals 25-40 magic damage per second to nearby enemies. Deals 25% bonus damage to minions and monsters.
Spectre's CowlLoL Wild Rift Spectre's Cowl
1100
Defense

+175 Max Health
+20 Magic Resistance
Spectral Visit: Grants 150% Health Regen for 10 seconds after taking damage from an enemy champion.
KindlegemLoL Wild Rift Kindlegem
1000
Defense

+175 Max Health
+10 Ability Haste
Giant's BeltLoL Wild Rift Giant's Belt
1000
Defense

+300 Max Health
Warden's MailLoL Wild Rift Warden's Mail
1050
Defense

+35 Armor
Cold Steel: Reduce the Attack Speed of enemies by 15% for 1.5 seconds when struck by an attack.
Catalyst of AeonsLoL Wild Rift Catalyst of Aeons
1100
Defense

+200 Max Health
+300 Max Mana
Eternity: Restore Mana equal to 15% of the damage taken from champions. Regen Health equal to 20% of Mana spent. Capped at 15 Health per cast.
Chain VestLoL Wild Rift Chain Vest
900
Defense

+40 Armor
Bramble VestLoL Wild Rift Bramble Vest
1000
Defense

+30 Armor
Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.
Jaurim's FistLoL Wild Rift Jaurim's Fist
1200
Defense

+200 Max Health
+15 Attack Damage
Negatron CloakLoL Wild Rift Negatron Cloak
900
Defense

+40 Magic Resistance
Glacial ShroudLoL Wild Rift Glacial Shroud
1000
Defense

+20 Armor
+150 Max Mana
+10 Ability Haste
Ruby CrystalLoL Wild Rift Ruby Crystal
500
Defense

+150 Max Health
Cloth ArmorLoL Wild Rift Cloth Armor
500
Defense

+20 Armor
Null-Magic MantleLoL Wild Rift Null-Magic Mantle
500
Defense

+20 Magic Resistance
Gluttonous GreavesLoL Wild Rift Gluttonous Greaves
1000
Boots

+40 Move Speed
+8% Physical Vamp
+8% Magical Vamp
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Boots of SwiftnessLoL Wild Rift Boots of Swiftness
1000
Boots

+50 Move Speed
Sleek: Move Speed slows reduced by 30%
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Mercury's TreadsLoL Wild Rift Mercury's Treads
1000
Boots

+40 Move Speed
+10 Magic Resist
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Ionian Boots of LucidityLoL Wild Rift Ionian Boots of Lucidity
1000
Boots

+40 Move Speed
+10 Ability Haste
Summoned: Reduces Summoner Spell Cooldowns by 15%.
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Boots of SpeedLoL Wild Rift Boots of Speed
500
Boots

+20 Movement Speed
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Stasis EnchantLoL Wild Rift Stasis Enchant
800
Boots
Stasis Active
Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)
Locket EnchantLoL Wild Rift Locket Enchant
800
Boots
Locket Active
Locket (Active): Shield yourself and all nearby allied champions from 70-420 damage(45+ Level) for 2.5 seconds. (60s Cooldown)
Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds
Glorious EnchantLoL Wild Rift Glorious Enchant
500
Boots
Glory Active
Glory (Active): Gain 15% Move Speed for 4 seconds, increasing to 60% towards enemy champions or towers. After 4 seconds or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 seconds. (45s Cooldown)
Protobelt EnchantLoL Wild Rift Protobelt Enchant
500
Boots
Protobelt Active
Protobelt (Active): Dash forward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s Cooldown)
Quicksilver EnchantLoL Wild Rift Quicksilver Enchant
800
Boots
Quicksilver Active
Quicksilver (Active): Removes all crowd control effects currently affecting you, and gain 50% Move Speed for 1.5 seconds. (60s Cooldown)
Gargoyle EnchantLoL Wild Rift Gargoyle Enchant
500
Boots
Stoneplate Active
Stoneplate (Active): Increase your Health by 65%, while reducing damage dealt by 60% for 4 seconds. If there are 3 or more enemy champions nearby, increases Health by 130% instead. (45s Cooldown)
Redeeming EnchantLoL Wild Rift Redeeming Enchant
500
Boots
Redeem Active
Redeem (Active): Reveal a position and after 2.5 seconds, a beam of light heals allies by 25-375, while enemies take 10% of their max Health as true damage. Minions and monsters take 250 damage instead. (60s Cooldown)
Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds
Shadows EnchantLoL Wild Rift Shadows Enchant
500
Boots
Shadows Active
Shadows (Active): Summons 2 ghosts that seek out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5 seconds, based upon travel time. (60s Cooldown)
Teleport EnchantLoL Wild Rift Teleport Enchant
800
Boots
Teleport Active
Teleport (Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward. (180s Cooldown)
Ninja TabiLoL Wild Rift Ninja Tabi
1000
Boots

+40 Move Speed
+15 Armor
Block: Blocks 15% of damage from auto attacks.
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
FimbulwinterLoL Wild Rift Fimbulwinter
2600
Defense

+350 Max Health
+1200 Max Mana
+10 Ability Haste
Awe: Grants Ability Haste equal to 1% maximum mana. Refunds 15% of mana spent.
Frozen Colossus: Immobilizing an enemy champion consumes Mana and grants a shield for 3 seconds, absorbing 150 (+ 5% current max mana) for every nearby enemy champion. This effect only activates while you have greater than 20% maximum mana. (15 second cooldown)
Limited to 1 AWE item.
Frozen HeartLoL Wild Rift Frozen Heart
2850
Defense

+70 Armor
+300 Mana
+ 20 Ability Haste
Winter’s Caress: Reduces the Attack Speed of nearby enemies by 20%
Force of NatureLoL Wild Rift Force of Nature
2850
Defense

+350 Max Health,
+45 Magic Resist
Storm: +5% movement speed
Absorb: Taking ability damage grants you 6 bonus movement speed and 6 bonus Magic Resist for 5 seconds, stacking up to 5 times, for a maximum of 30 bonus movement speed and 30 bonus Magic Resist. Each unique ability gives 1 stack.
Winged MoonplateLoL Wild Rift Winged Moonplate
900
Defense

+150 Max Health
Flight: +5% movement speed
Sunfire AegisLoL Wild Rift Sunfire Aegis
3000
Defense

+500 Max Health
+15 Ability Haste
Immolate: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 8% for 5s, stacking up to 6 times. Immolate deals 25% bonus damage to minions and monsters.
Flame Touch: At max Immolate Stacks, attacks burn enemies around you for Immolate's damage over 3 seconds. Immolate deals 150% damage to minions and monsters.
Crystalline ReflectorLoL Wild Rift Crystalline Reflector
2900
Magic

+60 Ability Power,
+45 Armor,
+15 Ability Haste
Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.
Essence ReaverLoL Wild Rift Essence Reaver
3250
Physical

+40 Attack Damage,
+25% Critcal Rate,
+20 Ability Haste
Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
Mana Siphon: Attacks restore 2% missing mana on-hit
Prophet's PendantLoL Wild Rift Prophet's Pendant
1250
Magic

+125 Max Health
+25 Ability Power
Doomsayer: +15 Magic Penetration
Seeker's ArmguardLoL Wild Rift Seeker's Armguard
1200
Magic

+30 Armor,
+25 Ability Power
Serylda's GrudgeLoL Wild Rift Serylda's Grudge
3000
Physical

+40 Attack Damage,
+15 Ability Haste,
+30% Armor Penetration
Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.
Staff of Flowing WaterLoL Wild Rift Staff of Flowing Water
2500
Magic

+350 Mana,
+65 Ability Power,
+20 Ability Hate
Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 - 40 (based on target's level) ability power for 4 seconds.
StormrazorLoL Wild Rift Stormrazor
2900
Physical

+25 Attack Damage,
+20% Critcal Rate,
+20% Attacck Speed
Energized: Moving and Attacking will generate an Energized Attack.
Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds
Solari ChargebladeLoL Wild Rift Solari Chargeblade
3100
Physical

+30% Attack Speed,
+25% Critcal Rate,
+25 Ability Haste
Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
Max True Damage: 65-100 when target is <= 35% Health
Wit's EndLoL Wild Rift Wit's End
2700
Physical

+50 Magic Resist,
+45% Attack Speed
At Wit's End: Basic attacks deal 15 - 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.
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