
Type: Null Best Moveset
95 across every stat with AbilityBattle Armor preventing critical hits. Normal typing and balanced distribution give the moveset some of everything but nothing exceptional. Held ItemEviolite adds real bulk that approaches competitive levels. E-tier because 59 Speed is slow and 95/95 offenses can't threaten dedicated answers.
Type: Null saw minimal competitive use in Gen VII (Sun & Moon / USUM). This was Type: Null's competitive peak. Its most popular set ran Battlearmor with Eviolite, favoring a Adamant nature.
Best Moves
Best Build
Type: Null best EVs are HP and Attack
Physical Tank Moveset
- Rest
- Sleep Talk
- Return
- Swords Dance
Recommended Teammates
Type: Null saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Type: Null maintained its position from the previous generation. Its most popular set ran Battlearmor with Eviolite, favoring a Sassy nature.
Bulky Support Moveset
- Tri Attack
- Air Slash
- Metal Sound
- Hail
Recommended Teammates
Type: Null Weakness
Type: Null is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. Type: Null's overall bulk (95/95/95) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
What is Type: Null Weak Against
GoodBest Pokemon Against Type: Null
Machamp's Close Combat hits Type: Null for 82-97%.
Machamp Fighting | B | |
Recommended Build AbilityNoguard ItemFlame Orb NatureAdamant Moves
Damage vs Type: Null View Machamp builds →Bullet Punch9-11% Close Combat 2x82-97% Stone Edge23-27% | ||
Evolution
Type: Null is the evolved form of Type: Null, reached. A Normal type at 534 stats that still can't breed. View every chain in the Evolution Chart.
How to Evolve
Breeding
How to Get Type: Null
No wild encounters for Type: Null in Sword & Shield. Bring Type: Null over from Sun & Moon or Ultra Sun & Ultra Moon, then level through the stages. Each step in the chain is laid out below.
How to Obtain Type: Null in SwSh
Step 1Type: Null ✓LATER APPEARANCEfrom Sun & MoonNot TradeableAppears in Sun & Moon via Gift · Aether Paradise · Gift from Gladion (post-Elite Four). Forward-only transfer — no path back to this game from a later one.LATER APPEARANCENot TradeableAppears in Ultra Sun & Ultra Moon via Gift · Ancient Poni Path · Gift from Wicke (post-Elite Four). Forward-only transfer — no path back to this game from a later one.
Step 2Evolve into Silvally
No searching required for Type: Null. You receive it at Ancient Poni Path from an NPC. No wild encounters exist in this game, so just head to the right spot when you're ready and it's yours.
How to Obtain Type: Null in USUM
Step 1Type: Null ✓Ancient Poni PathLv.60Gift from NPCGift from Wicke (post-Elite Four)
Step 2Evolve into Silvally
No searching required for Type: Null. You receive it at Aether Paradise from an NPC. No wild encounters exist in this game, so just head to the right spot when you're ready and it's yours.
How to Obtain Type: Null in SM
Step 1Type: Null ✓Aether Paradise - 2FLv.40Gift from NPCGift from Gladion (post-Elite Four)
Step 2Evolve into Silvally
Base Stats
HP and Attack carry most of Type: Null's stat budget. Speed's the obvious dump stat. Near-impossible to catch and yields 2 HP EVs. Follows a slow 1.25M XP grind.
It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control.
Type: Null Guide
Type: Null is a Legendary Pokemon rated C-Tier. At 534 BST, it hits hard. It excels as a balanced.
Type: Null's biggest threats include Blaziken (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Battle Armor is the go-to ability for Type: Null. It protects against critical hits. It's Type: Null's only ability.
At base 59 Speed, it won't be moving first often. On offense, Type: Null is a physical attacker with base 95 Attack. Defensively? Tanky enough to absorb a few hits.
The core moveset is Swords Dance, Lastresort, Iron Defense, and Rest. Swords Dance leads at 0% usage. This set covers the balanced role with a mix of damage and utility.
Game Availability
First obtainable in Sun & Moon, Type Null has been featured in 3 titles across 4 generations. Legendary status means a single encounter per playthrough in most games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SMDebut

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves