Special
Balanced
330Low
65Moderate
CTier

Houndour is technically a pre-evolution of Houndoom, but it holds its own in formats where Eviolite is allowed. Flash Fire absorbs Fire moves and powers up its own, adding extra value. Psychic moves can't touch it, which offsets the 4 weaknesses somewhat.

Houndour's spread isn't flashy. Sp. Atk leads, Defense trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a slow 1.25M XP grind.

Base Stats
330Avg
HP45
D
Attack60
C
Defense30
F
Sp. Atk80
C
Sp. Def50
D
Speed65
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndour yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch120ModerateSlow1.25M XP0.6m / 2'00"10.8kg / 23.8 lbs66Base XP
Pokedex Entries

It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.

Scarlet

It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

Violet

Houndour Weakness

Good

Houndour is weak to Water, Fighting, Ground, and Rock-type moves. On the flip side, it's immune to Psychic-type moves entirely. 6 resistances give it solid defensive coverage on top of that. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Houndour evolves into Houndoom. It's a two-stage chain with the method shown below. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 170 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed Houndour easily with 278 breeding partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

For an attacker, Houndour wants a spread EV build EVs and Life Orb. The Naive nature tilts toward fast mixed duty, and Flashfire contributes without taking a move slot.

Best Build

Utility
Ability
Flashfire
Item
Life OrbPOWER
Nature
Naive+SPE
EVs

Best Houndour Moveset

  • Dark PulseSTAB
  • Fire BlastSTAB
  • Sucker PunchSTAB
  • Flame ChargeSTAB
All 17 games

TMs define Houndour's movepool. The natural moves cover basics with Overheat and Flare Blitz, but the real versatility comes from technical machines giving it coverage across 8 types. That's where the options open up.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Leer
10030Normal
Lv 4
Howl
40Normal
Lv 8
Smog
307020Poison
Lv 13
Roar-6
20Normal
Lv 16
Bite
6010025Dark
Lv 20
Incinerate
6010015Fire
Lv 25
Beat Up
10010Dark
Lv 28
Fire Fang
659515Fire
Lv 32
Torment
10015Dark
Lv 37
Comeuppance
10010Dark
Lv 40
Foul Play
9510015Dark
Lv 44
Flamethrower
9010015Fire
Lv 49
Crunch
8010015Dark
Lv 52
Nasty Plot
20Dark
Lv 56
Inferno
100505Fire

TM Moves

Src
TM66
Body Slam
8510015Normal
TM195
Burning Jealousy
701005Fire
TM108
Crunch
8010015Dark
TM94
Dark Pulse
8010015Dark
TM204
Double-Edge
12010015Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM141
Fire Blast
110855Fire
TM08
Fire Fang
659515Fire
TM24
Fire Spin
358515Fire
TM38
Flame Charge
5010020Fire
TM125
Flamethrower
9010015Fire
TM165
Flare Blitz
12010015Fire
TM62
Foul Play
9510015Dark
TM118
Heat Wave
959010Fire
TM130
Helping Hand+5
20Normal
TM117
Hyper Voice
9010010Normal
TM199
Lash Out
751005Dark
TM35
Mud Shot
559515Ground
TM05
Mud-Slap
2010010Ground
TM140
Nasty Plot
20Dark
TM157
Overheat
130905Fire
TM202
Pain Split
20Normal
TM07
Protect+4
10Normal
TM63
Psychic Fangs
8510010Psychic
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM172
Roar-6
20Normal
TM06
Scary Face
10010Normal
TM114
Shadow Ball
8010015Ghost
TM70
Sleep Talk
10Normal
TM148
Sludge Bomb
9010010Poison
TM30
Snarl
559515Dark
TM168
Solar Beam
12010010Grass
TM177
Spite
10010Ghost
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM183
Super Fang
9010Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM207
Temper Flare
7510010Fire
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM09
Thunder Fang
659515Electric
TM175
Toxic
9010Poison
TM20
Trailblaze
5010020Grass
TM107
Will-O-Wisp
8515Fire

Egg Moves

Houndour doesn't have any Egg moves

Tutor Moves

Houndour can't learn any Tutor moves
All 17 games

high spawn rates in early-game routes across 8 locations. Houndour's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations

You can catch Houndour through 8 walking encounters from Lv. 2-60, but availability differs between Violet and Scarlet. Some spots are exclusive to one version.

South Province (Area Four) - Rocky
VioletOverworldLv.2-2036%EarlyRoute
EFFORTLESS
South Province (Area Four) - Rocky
ScarletOverworldLv.2-2036%EarlyRoute
EFFORTLESS
South Province (Area One) - Cave
VioletOverworldLv.2-2036%EarlyRoute
EFFORTLESS
South Province (Area One) - Cave
ScarletOverworldLv.2-2036%EarlyRoute
EFFORTLESS
North Province (Area Two) - Cave
ScarletOverworldLv.24-608%MidRoute
MODERATE
North Province (Area Two) - Cave
VioletOverworldLv.24-608%MidRoute
MODERATE
North Province (Area Two) - Rocky
ScarletOverworldLv.24-608%MidRoute
MODERATE
North Province (Area Two) - Rocky
VioletOverworldLv.24-608%MidRoute
MODERATE
  • Houndour isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Houndoom to unlock its full potential. At 330 BST, it's a stepping stone rather than a team anchor.

  • Houndour's biggest threats include Gyarados (Water), Hitmonlee (Fighting), and Golem (Ground), all carrying super-effective STAB moves. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndour is the base form of this evolutionary line.

  • Run Flash Fire on Houndour. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Houndour also gets Early Bird and Unnerve, but they don't compare.

  • Houndour fills the balanced role. It's a special attacker with base 80 Sp. Atk. At base 65 Speed, it won't be moving first often. And it's fragile — can't afford to take many hits.

  • Houndour appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Houndour first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.