Mid-stage Pokemon like Rhyhorn rarely see competitive play outside of special formats. It's a waypoint on the road to Rhydon, which is where the real potential kicks in. Been around since Gen 1. Electric moves can't touch it, which offsets the 6 weaknesses somewhat.
Rhyhorn's spread isn't flashy. Defense leads, Speed trails, 3 stats clear the bar. Common in the wild and worth 1 Defense EV, on a slow 1.25M XP grind.
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.
Rhyhorn Weakness
FragileRhyhorn's Ground/Rock typing leaves it vulnerable to Water, Grass, Ice, Fighting, Ground, and Steel moves. Water and Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. It resists 5 types, giving it decent defensive coverage. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Rhyhorn's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
Rhyhorn's evolution chain splits 2 ways into Rhydon and Rhyperior. The method you choose determines which form you get. The evolved forms gain up to 190 total stats over Rhyhorn.
How to Evolve
Eviolite buys the setup turn. Rhyhorn clicks Swords Dance, then starts cleaning with Earthquake and the remaining moves. Adamant nature with a spread EV build EVs makes sure nothing tanks a boosted hit comfortably.
Best Build
Best Rhyhorn Moveset
- Earthquake
- Rock Polish
- Double Edge
- Swords Dance
Recommended Teammates
Breadth over depth defines this movepool. Rhyhorn won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Earthquake and Stone Edge anchor the STAB core.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Rhyhorn's movepool balances level-up moves with TM options. Consistent STAB comes from Stone Edge and High Horsepower, and coverage across 9 types keeps opponents from switching in for free. No major gaps here.
Breadth over depth defines this movepool. Rhyhorn won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Earthquake and Stone Edge anchor the STAB core.
Breadth over depth defines this movepool. Rhyhorn won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Earthquake and Stone Edge anchor the STAB core.
Rhyhorn can't be caught in Scarlet & Violet. Bring it over from Red, Yellow, or Let's Go Pikachu instead. The encounter info below covers the source games.
5 encounter spots for Rhyhorn at decent spawn rates starting from mid-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Best Locations
You can find Rhyhorn through 5 walking encounters at walking. The list is sorted by game progression, so the earliest accessible spots show up first.
Easy grab on Rhyhorn with high spawn rates across 22 locations in mid-game routes. The sorted list below shows the full spread so you can pick the most convenient spot.
Best Locations
Before you go hunting for Rhyhorn, check which of the 22 spots belong to your version. Shining Pearl and Brilliant Diamond each have different walking encounters at Lv. 16-63.
Rhyhorn is available from early-game routes onward at high spawn rates. 52 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Best Locations
52 walking encounters at Lv. 10-40 for Rhyhorn across Shield and Sword. A few locations are version-exclusive, so your copy of the game affects what's available.
Rhyhorn isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Rhydon to unlock its full potential. At 345 BST, it's a stepping stone rather than a team anchor.
Watch for Starmie (Water), Exeggutor (Grass), and Cloyster (Ice) when using Rhyhorn. They all hit it super-effectively with STAB. Starmie is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter. At base 25 Speed, Rhyhorn won't outrun any of these threats so switching to a resist is usually the safer play.
Run Lightning Rod on Rhyhorn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Rhyhorn also gets Rock Head and Reckless, but they don't compare.
Rhyhorn fills the trick room role. It's a mixed attacker — base 85 Attack and 30 Sp. Atk. Base 25 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.
Rhyhorn appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.
Rhyhorn has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
