Oricorio's Fire/Flying typing gives it an immunity to Ground. Only 3 weaknesses on top of that — it has plenty of safe switch-in opportunities. One of the newer additions from Gen 7. Sits at a decent but contested Speed tier.
Oricorio's built around special offense. Sp. Atk leads the charge, Attack pays for it. Tough to catch, worth 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.
This form of Oricorio has sipped purple nectar. It uses ethereal dance steps to call forth the spirits of the dead.
The elegant, attractive dance of these Oricorio is popular with adults, but the Oricorio themselves are hard to find in Paldea.
Oricorio Weakness
ExcellentRock, Water, and Electric-type moves hit Oricorio for super-effective damage. Rock hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. 6 resistances give it solid defensive coverage on top of that. Oricorio leans toward special offense (base 98 Sp.Atk) instead of trying to wall anything.
No evolution chain to worry about here. Oricorio is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out average hatch time.
How to Evolve
Heavy-Duty Boots buys the setup turn. Oricorio clicks Quiver Dance, then starts cleaning with Revelationdance and the remaining moves. Timid nature with max Sp. Atk and Speed EVs makes sure nothing tanks a boosted hit comfortably.
Best Build
Best Oricorio Moveset
- Revelation Dance
- Quiver Dance
- Roost
- Air Slash
Recommended Teammates
Without TMs, Oricorio's movepool is bare bones. With them, you get Normal and Fairy coverage and more on top of Hurricane and Fly for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Without breeding, Oricorio misses out on Captivate and Pluck. That's 4 egg moves adding depth that the base kit lacks. STAB comes from Sky Attack and Hurricane, with Normal and Steel coverage and more rounding things out.
Without breeding, Oricorio misses out on Captivate and Pluck. That's 4 egg moves adding depth that the base kit lacks. STAB comes from Hurricane and Fly, with Normal and Steel coverage rounding things out.
low spawn rates is the best you'll get on Oricorio in early-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Best Locations
Which version you're playing matters for Oricorio. 6 walking spots at Lv. 5-50 spread across Scarlet and Violet, and some routes only appear in one cartridge. Check the version badges below.
Oricorio starts showing up in early-game routes at decent spawn rates across 8 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Best Locations
8 spots to find Oricorio at Lv. 9-57 via walking. Not all of them exist in both Ultra Sun and Ultra Moon versions, so filter by your copy below.
8 encounter spots for Oricorio at decent spawn rates starting from early-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.
Best Locations
Which version you're playing matters for Oricorio. 8 walking spots at Lv. 9-57 spread across Moon and Sun, and some routes only appear in one cartridge. Check the version badges below.
Oricorio has a 476 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced.
Oricorio doesn't evolve and has no evolutionary line. It's a Fire/Flying-type Pokemon with a 476 base stat total.
Dancer whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards — that's the one you want on Oricorio. It's the only ability Oricorio has.
Oricorio fills the balanced role. It's a special attacker with base 98 Sp. Atk. Base 93 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.
Oricorio can be found in Scarlet & Violet, Sun & Moon, and Ultra Sun & Ultra Moon.
Introduced in Sun & Moon, Oricorio has appeared in 3 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
