Almost nobody uses Meditite in battle. It exists to evolve into Medicham, which is a completely different story. Get it there and you won't regret it. Only weak to Flying, Ghost, and Fairy. Known as the Meditate Pokemon.
Speed and Defense carry most of Meditite's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Speed EV. Follows a medium-fast 1M XP curve.
It never skips its daily yoga training. It heightens its inner strength through meditation.
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
Meditite Weakness
VulnerableMeditite's Fighting/Psychic typing leaves it vulnerable to Flying, Ghost, and Fairy moves. Standard number of weaknesses for the Fighting/Psychic typing.
One evolution ahead. Meditite grows into Medicham through a straightforward two-stage chain. Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolved forms gain up to 130 total stats over Meditite.
How to Evolve
One guaranteed turn is all Meditite needs. Focus Sash buys it, max Attack and Speed EVs make it count, and Pure Power adds something extra. The goal: deal early damage and deal damage with Counter. The remaining moves gives it play beyond just the lead turn.
Best Build
Best Meditite Moveset
- Close Combat
- Psycho Cut
- Bullet Punch
- Counter
Recommended Teammates
STAB runs through Focus Punch and High Jump Kick for the basics, but Meditite's real strength is the 10-type coverage spread. Normal and Flying hit common defensive types, and the movepool keeps going.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
STAB runs through Close Combat and Focus Blast for the basics, but Meditite's real strength is the 10-type coverage spread. Steel and Normal hit common defensive types, and the movepool keeps going.
STAB runs through Focus Punch and High Jump Kick for the basics, but Meditite's real strength is the 10-type coverage spread. Normal and Dark hit common defensive types, and the movepool keeps going.
STAB runs through Focus Punch and High Jump Kick for the basics, but Meditite's real strength is the 12-type coverage spread. Normal and Dark hit common defensive types, and the movepool keeps going.
Easy grab on Meditite with high spawn rates across 10 locations in mid-game routes. The sorted list below shows the full spread so you can pick the most convenient spot.
Best Locations
Before you go hunting for Meditite, check which of the 10 spots belong to your version. Scarlet and Violet each have different walking encounters at Lv. 20-56.
No wild encounters for Meditite in Legends: Z-A. It's available in Ruby, Diamond, or HeartGold and can be transferred over. The details below show where to find it.
Meditite's scattered across 36 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations
Meditite appears in 36 walking locations at Lv. 12-35 across Brilliant Diamond and Shining Pearl. Not all encounters show up in every version, so check which ones match your game.
Meditite is meant to evolve into Medicham. At 280 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Watch for Aerodactyl (Flying), Gengar (Ghost), and Gardevoir (Fairy) when using Meditite. They all hit it super-effectively with STAB.
Meditite evolves into Medicham at level 37. Meditite is the base form of this evolutionary line.
Pure Power is what you want on Meditite. Every competitive set worth running is built with that ability in mind. The alternatives (Telepathy) work on paper but Pure Power is what makes Meditite worth using.
At base 60 Speed, it won't be moving first often. On offense, Meditite is a physical attacker with base 40 Attack. Defensively? Fragile — can't afford to take many hits.
Meditite appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Available in 15 titles since its debut in Ruby & Sapphire, Meditite spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
