Utility
Setup Sweeper
60Speed · Below Avg

Sp. Atk and Attack carry most of Maractus's stat budget. Speed's the obvious dump stat. Easy to catch and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP75
C
Attack86
C
Defense67
C
Sp. Atk106
B
Sp. Def67
C
Speed60
C
Total461
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight28.0 kg
Base XP161
Abilities
Water AbsorbNiche
Absorbs water moves, healing for 1/4 max HP.
Chlorophyll
Doubles Speed during strong sunlight.
Storm DrainHAPopular
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Water Absorb grants Water immunity · Storm Drain grants Water immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Maractus is weak to Fire, Ice, Poison, Flying, and Bug. 4 resistances help offset the weaknesses. Water Absorb grants an additional Water immunity, reshaping the matchup chart.

Maractus Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Poison, Flying, Bug
0.5x (Resist)Water, Electric, Grass, Ground
Type ChartFragile
5Weak
4Resist
1Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
How to Beat Maractus (Best Counters)

Volcarona can KO Maractus with Heat Wave (117-138%). Volcanion threatens a KO with Flamethrower (127-149%). Glimmora deals 42-50% with Power Gem.

Volcarona
Volcarona
BugFire
A
Recommended Build
AbilityFlame Body
ItemGrassyseed
NatureModest
Moves
  • Quiver Dance
  • Heat Wave
  • ProtectPriority
  • Tera Blast
Damage vs Maractus
Heat Wave 2x
117-138%KO
View Volcarona builds →

No evolution chain to worry about here. Maractus is a standalone Pokemon with plenty of partners for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Maractus
#556Maractus
Does not evolve

Breeding

Very Easy

Breed Maractus easily with 89 breeding partners from the Plant egg group.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
venusaurmeganiumtorterraroseradeserperiorludicoloshiftryabomasnowwhimsicottjumpluffbreloomcacturne

This build takes hits and hits back. Leftovers provides passive recovery each turn, Stormdrain supports the gameplan, and max HP and Sp. Atk EVs mean Maractus doesn't crumble to chip damage. Plus the remaining moves backing it up.

Best Build

All 7 games
Experimental
Wall
Ability
Storm Drain
Item
Rocky HelmetPUNISH
Best Nature for Maractus
Sassy+SPD

Maractus best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Hyper Voice
  • Knock Off
  • Cotton GuardSTAB
  • Giga DrainSTAB

Moves

All 7 games

Leveling does the heavy lifting. Maractus picks up Petal Blizzard and Solar Beam along the way, building toward a complete offensive set. TMs add Flying and Dark coverage and more, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
After You
D15Normal
Lv 1
Ingrain
20Grass
Lv 1
Peck
3510035Flying
Lv 1
Spiky Shield+4
D10Grass
Lv 4
Growth
C20Normal
Lv 8
Mega Drain
4010015Grass
Lv 12
Leech Seed
C9010Grass
Lv 16
Sucker Punch+1
C701005Dark
Lv 20
Pin Missile
D259520Bug
Lv 24
Giga Drain
A7510010Grass
Lv 28
Sweet Scent
10020Normal
Lv 32
Synthesis
C5Grass
Lv 36
Petal Blizzard
C9010015Grass
Lv 40
Cotton Spore
10040Grass
Lv 44
Sunny Day
C5Fire
Lv 48
Solar Beam
B12010010Grass
Lv 52
Acupressure
30Normal
Lv 56
Petal Dance
B12010010Grass
Lv 60
Cotton Guard
A10Grass

TM Moves

TM
TM58
Assurance
6010010Dark
TM31
Attract
C10015Normal
TM52
Bounce
C85855Flying
TM50
Bullet Seed
D2510030Grass
TM63
Drain Punch
C7510010Fighting
TR26
Endure+4
C10Normal
TR65
Energy Ball
B9010010Grass
TM39
Facade
C7010020Normal
TM28
Giga Drain
A7510010Grass
TR77
Grass Knot
D10020Grass
TM88
Grassy Terrain
10Grass
TM41
Helping Hand+5
C20Normal
TR42
Hyper Voice
S9010010Normal
TR71
Leaf Storm
B130905Grass
TM07
Pin Missile
D259520Bug
TR57
Poison Jab
C8010020Poison
TM25
Protect+4
C10Normal
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TM76
Round
C6010015Normal
TM19
Safeguard
C25Normal
TM16
Screech
D8540Normal
TR59
Seed Bomb
C8010015Grass
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TM11
Solar Beam
B12010010Grass
TR23
Spikes
A20Ground
TR20
Substitute
C10Normal
TM34
Sunny Day
C5Fire
TR95
Throat Chop
C8010015Dark
TR35
Uproar
C9010010Normal
TM46
Weather Ball
D5010010Normal

Egg Moves

Maractus doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Grassy Glide
C7010020Grass
All 7 games

A solid number of locations for Maractus with high spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Best Locations to Catch Maractus in Sword & Shield

Maractus appears in 12 walking locations at Lv. 27-33 across Sword and Shield. Not all encounters show up in every version, so check which ones match your game.

Stony Wilderness - 3
SwordOverworld Lv.28-30
50%Mid
Intense Sun
Stony Wilderness - 3
ShieldOverworld Lv.28-30
50%Mid
Intense Sun
Stony Wilderness - 2
SwordOverworld Lv.28-30
45%Mid
Intense Sun
Stony Wilderness - 2
ShieldOverworld Lv.28-30
45%Mid
Intense Sun
Bridge Field
ShieldOverworld Lv.27-29
35%Mid
Intense Sun
Bridge Field
SwordOverworld Lv.27-29
35%Mid
Intense Sun
Stony Wilderness
SwordOverworld Lv.28-30
35%Mid
Intense Sun
Stony Wilderness
ShieldOverworld Lv.28-30
35%Mid
Intense Sun
Hammerlocke Hills
ShieldOverworld Lv.29-31
34%Mid
Intense Sun
Hammerlocke Hills
SwordOverworld Lv.29-31
34%Mid
Intense Sun
Route 6
SwordOverworld Lv.29-33 Route
10%Mid
All Weather
Route 6
ShieldOverworld Lv.29-33 Route
10%Mid
All Weather
  • Chlorophyll changes the entire equation for Maractus. The 461 BST doesn't tell the full story. Ranked C-Tier as a setup sweeper.

  • Maractus's biggest threats include Arcanine (Fire), Walrein (Ice), and Crobat (Poison), all carrying super-effective STAB moves. Flying and Bug-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Chlorophyll is what you want on Maractus. Every competitive set worth running is built with that ability in mind. The alternatives (Water Absorb, Storm Drain) work on paper but Chlorophyll is what makes Maractus worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Maractus is leaning toward the special side (base 106 Sp. Atk). Defensively? Enough bulk to take a hit or two. Best used as a setup sweeper.

  • Storm Drain is the hidden ability. It redirects single-target water moves to this Pokémon where possible. Worth hunting for if you want Maractus to compete at a higher level.

Maractus joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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