Physical
Trick Room
440Average
40Very Slow
CTier

Without Protean, Kecleon wouldn't see any competitive play. With it? It changes type to match whatever move it uses, turning modest base stats into a real offensive threat. Normal is solid coverage on top of that. It works well under Trick Room.

Sp. Def leads and Speed gets almost nothing. That's Kecleon's stat line in a nutshell. 2 stats sit in respectable range, but the spread is brutal. Easy to catch and yields 1 Sp. Def EV.

Base Stats
440Above
HP60
C
Attack90
B
Defense70
C
Sp. Atk60
C
Sp. Def120
A
Speed40
D
Total440
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Kecleon yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch200EasyMedium Slow1.06M XP1m / 3'03"22kg / 48.5 lbs154Base XP
Pokedex Entries

It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.

Black 2 / White 2

Kecleon Weakness

Good

Kecleon is weak to Fighting-type moves. On the flip side, it's immune to Ghost-type moves entirely. Kecleon's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Color ChangeChanges type to match when hit by a damaging move.
ProteanHAChanges the bearer's type to match each move it uses.

Kecleon is what you get. No evolutions, but it breeds through one egg group with no compatible partners. Hatching is average hatch time. It's got 10 egg moves worth looking into.

How to Evolve

No Evolution
Kecleon
#352Kecleon
Does not evolve
Breeding
Very Easy

Breed Kecleon easily from the Ground egg group. Pass egg moves like Disable, Dizzy Punch, Fake Out and 7 more to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
10moves

max HP and Defense EVs and Relaxed nature turn Kecleon into a wall that doesn't fold easily. Leftovers brings passive recovery each turn for the long game, and Rest handles sustain. Colorchange fills in the gaps.

Best Build

Wall
Ability
Colorchange
Item
LeftoversSUSTAIN
Nature
Relaxed+DEF
EVs

Best Kecleon Moveset

  • Magic Coat
  • Foul Play
  • CounterSLOW -5Coverage
  • RestRecovery

The TM pool is where it gets interesting. Coverage across 14 types means almost nothing walls Kecleon cleanly, with Last Resort and Double-Edge anchoring the STAB side. Matchup flexibility isn't a problem.

Level-Up Moves

Lv 1
Astonish
3010015Ghost
Lv 1
Lick
2010030Ghost
Lv 1
Scratch
4010035Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Thief
6010010Dark
Lv 4
Bind
158520Normal
Lv 7
Feint Attack
6020Dark
Lv 10
Fury Swipes
188015Normal
Lv 14
Feint+2
3010010Normal
Lv 18
Psybeam
6510020Psychic
Lv 22
Shadow Sneak+1
4010030Ghost
Lv 27
Slash
7010020Normal
Lv 32
Screech
8540Normal
Lv 37
Substitute
10Normal
Lv 43
Sucker Punch+1
801005Dark
Lv 49
Shadow Claw
7010015Ghost
Lv 55
Ancient Power
601005Rock
Lv 58
Synchronoise
12010015Psychic

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM31
Brick Break
7510015Fighting
TM57
Charge Beam
509010Electric
HM01
Cut
509530Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM01
Hone Claws
15Dark
TM13
Ice Beam
9510010Ice
TM59
Incinerate
3010015Fire
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM67
Retaliate
701005Normal
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM94
Rock Smash
4010015Fighting
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM30
Shadow Ball
8010015Ghost
TM65
Shadow Claw
7010015Ghost
TM22
Solar Beam
12010010Grass
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM46
Thief
6010010Dark
TM25
Thunder
1207010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic
TM83
Work Up
30Normal

Egg Moves

Src
Egg
Disable
10020Normal
Egg
Dizzy Punch
7010010Normal
Egg
Fake Out+3
4010010Normal
Egg
Foul Play
9510015Dark
Egg
Magic Coat+4
15Psychic
Egg
Nasty Plot
20Dark
Egg
Recover
10Normal
Egg
Skill Swap
10Psychic
Egg
Snatch+4
10Dark
Egg
Trick
10010Psychic

Tutor Moves

Src
Tutor
After You
15Normal
Tutor
Aqua Tail
909010Water
Tutor
Bind
158520Normal
Tutor
Drain Punch
7510010Fighting
Tutor
Fire Punch
7510015Fire
Tutor
Foul Play
9510015Dark
Tutor
Ice Punch
7510015Ice
Tutor
Icy Wind
559515Ice
Tutor
Iron Tail
1007515Steel
Tutor
Knock Off
6510020Dark
Tutor
Last Resort
1401005Normal
Tutor
Low Kick
10020Fighting
Tutor
Magic Coat+4
15Psychic
Tutor
Recycle
10Normal
Tutor
Role Play
10Psychic
Tutor
Skill Swap
10Psychic
Tutor
Sleep Talk
10Normal
Tutor
Snatch+4
10Dark
Tutor
Snore
4010015Normal
Tutor
Stealth Rock
20Rock
Tutor
Thunder Punch
7510015Electric
Tutor
Trick
10010Psychic
Tutor
Wonder Room
10Psychic

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Defense Curl
40Normal
Gen 3
Double-Edge
12010015Normal
Gen 3
Dynamic Punch
100505Fighting
Gen 4
Endure+4
10Normal
Gen 4
Focus Punch-3
15010020Fighting
Gen 4
Fury Cutter
209520Bug
Gen 4
Headbutt
7010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
309020Rock
Gen 4
Secret Power
7010020Normal
Gen 3
Seismic Toss
10020Fighting
Gen 4
Shock Wave
6020Electric
Gen 4
Swift
6020Normal
Gen 4
Water Pulse
6010020Water

A handful of locations for Kecleon with decent spawn rates across endgame routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Best Locations

walking encounters for Kecleon across 8 spots at Lv. 57-67. The catch is that Black 2 and White 2 don't share every location, so compare what's available in your version.

Nature Preserve
Black 2GrassLv.57-59UncommonPostAny
EASY
Nature Preserve
White 2GrassLv.57-59UncommonPostAny
EASY
Nature Preserve
Black 2GrassLv.65-67UncommonPostAnyDouble grass
EASY
Nature Preserve
White 2GrassLv.65-67UncommonPostAnyDouble grass
EASY
Nature Sanctuary
White 2GrassLv.57-59RarePostAny
CHALLENGING
Nature Sanctuary
Black 2GrassLv.57-59RarePostAny
CHALLENGING
Nature Sanctuary
White 2GrassLv.65-67RarePostAnyDouble grass
CHALLENGING
Nature Sanctuary
Black 2GrassLv.65-67RarePostAnyDouble grass
CHALLENGING
  • Protean changes the entire equation for Kecleon. The 440 BST doesn't tell the full story. Ranked C-Tier as a trick room.

  • Kecleon's biggest threats include Hitmonlee (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 40 Speed, Kecleon won't outrun any of these threats so switching to a resist is usually the safer play.

  • Kecleon doesn't evolve and has no evolutionary line. It's a Normal-type Pokemon with a 440 base stat total.

  • Protean is what you want on Kecleon. Every competitive set worth running is built with that ability in mind. The alternatives (Color Change) work on paper but Protean is what makes Kecleon worth using.

  • Base 40 Speed is low. Priority moves or Trick Room are the way to go. On offense, Kecleon is a physical attacker with base 90 Attack. Defensively? Enough bulk to take a hit or two. Best used as a trick room.

  • Kecleon appears in 14 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 14 titles since its debut in Ruby & Sapphire, Kecleon spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.