Physical
Wallbreaker
540High
95Moderate
BTier

Electivire doesn't stand out in any single area, but it gets the job done for in-game teams. Only weak to Ground. Been around since Gen 4. It sits at a decent but contested Speed tier. Known as the Thunderbolt Pokemon.

The stat budget goes to damage. Attack and Sp. Atk carry the offense, Defense doesn't even come close. A Thunderbolt Pokemon on a medium-fast 1M XP curve, worth 3 Attack EVs per KO.

Base Stats
540High
HP75
C
Attack123
A
Defense67
C
Sp. Atk95
B
Sp. Def85
C
Speed95
B
Total540
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electivire yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch30DifficultMedium Fast1M XP1.8m / 5'11"138.6kg / 305.6 lbs243Base XP
Pokedex Entries

The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.

Black 2 / White 2

Electivire Weakness

Good

Type-wise, Electivire takes extra damage from Ground. Few weaknesses and 3 resistances make the typing clean. Motor Drive grants an additional Electric immunity, reshaping the matchup chart. With 75 HP and balanced defenses, Electivire can afford to eat a neutral hit or two.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
STAB (2)i
1Weak
3Resist
1Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Motor DriveAbsorbs electric moves, raising Speed one stage.
Vital SpiritHAPrevents sleep.
Motor Drive grants Electric immunity

Getting Electivire requires a trade, not just grinding levels. The chain starts at Elekid. Breed this form to get Elekid eggs (average hatch time). Attack grew the most through evolution (+60 over Elekid), and Electivire peaks at 540 total stats.

How to Evolve

3 Forms
Elekid
#239Elekid
30
Level 30
Electabuzz
#125Electabuzz
Trade + Electirizer
Electivire
#466Electivire
Stat Comparison 3 Stages
Elekid
Electric
Electabuzz
Electric
Electivire
Electric
HP
45
65+20
75+10
ATK
63
83+20
123+40
DEF
37
57+20
67+10
SP.ATK
65
95+30
95
SP.DEF
55
85+30
85
SPE
95
105+10
95-10
BST
360A-Tier
490C-Tier+130
540B-Tier+50
ROLE
Balanced
Pivot
Wallbreaker
TYPE
Utility
Mixed
Physical
Breeding
Moderate

Breed with Electivire to get Elekid eggs from the Humanshape egg group. Notable egg moves include Barrier, Cross Chop, Dynamic Punch and 8 more.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves

The moveset leans on Fire and Ground coverage to catch would-be counters. Life Orb means extra damage on every hit for a health trade for Electivire, and a spread EV build EVs make sure nothing walls it cleanly. Motordrive fills in the gaps.

Best Build

Physical Sweeper
Ability
Motordrive
Item
Life OrbPOWER
Nature
Naive+SPE
EVs

Best Electivire Moveset

  • Ice Punch
  • FlamethrowerCoverage
  • EarthquakeCoverage
  • Thunder PunchSTAB

Hard to wall, honestly. Electivire threatens 11 types beyond its own STAB, with Fire and Fighting standing out. Pair that with Thunder and Thunderbolt and switchins need to think twice.

Level-Up Moves

Lv 1
Fire Punch
7510015Fire
Lv 1
Leer
10030Normal
Lv 1
Low Kick
10020Fighting
Lv 1
Quick Attack+1
4010030Normal
Lv 1
Thunder Shock
4010030Electric
Lv 5
Thunder Shock
4010030Electric
Lv 8
Low Kick
10020Fighting
Lv 12
Swift
6020Normal
Lv 15
Shock Wave
6020Electric
Lv 19
Thunder Wave
10020Electric
Lv 22
Electro Ball
10010Electric
Lv 26
Light Screen
30Psychic
Lv 29
Thunder Punch
7510015Electric
Lv 36
Discharge
8010015Electric
Lv 42
Screech
8540Normal
Lv 49
Thunderbolt
9510015Electric
Lv 55
Thunder
1207010Electric
Lv 62
Giga Impact
150905Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM78
Bulldoze
6010020Ground
TM57
Charge Beam
509010Electric
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM35
Flamethrower
9510015Fire
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM47
Low Sweep
6010020Fighting
TM17
Protect+4
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM94
Rock Smash
4010015Fighting
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM46
Thief
6010010Dark
TM25
Thunder
1207010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
TM93
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Barrier
30Psychic
Egg
Cross Chop
100805Fighting
Egg
Dynamic Punch
100505Fighting
Egg
Feint+2
3010010Normal
Egg
Fire Punch
7510015Fire
Egg
Focus Punch-3
15010020Fighting
Egg
Hammer Arm
1009010Fighting
Egg
Ice Punch
7510015Ice
Egg
Karate Chop
5010025Fighting
Egg
Meditate
40Psychic
Egg
Rolling Kick
608515Fighting

Tutor Moves

Src
Tutor
Covet
6010040Normal
Tutor
Dual Chop
409015Dragon
Tutor
Electroweb
559515Electric
Tutor
Fire Punch
7510015Fire
Tutor
Helping Hand+5
20Normal
Tutor
Ice Punch
7510015Ice
Tutor
Iron Tail
1007515Steel
Tutor
Low Kick
10020Fighting
Tutor
Magnet Rise
10Electric
Tutor
Signal Beam
7510015Bug
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Thunder Punch
7510015Electric

Reminder Moves

Src
Rem
Uproar
9010010Normal

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 4
Endure+4
10Normal
Gen 4
Headbutt
7010015Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal

Electivire's 3-stage chain starts with Elekid, which appears at solid rates in the locations below. Level through 3 stages while you find a trade partner. Everything except the trade step is solo.

Trade Evolution Required — Requires trading with another player

How to Obtain Electivire in Black 2 & White 2

Elekid is your first catch on the way to Electivire. You'll find walking encounters from Lv. 10-13 across 3 total spots in the chain.

  1. Elekid
    Step 1Catch Elekid
    Virbank Complex - Inside
    GrassLv.10-12CommonEarlyPower-plantAny
    EFFORTLESS
    Virbank Complex - Inside
    GrassLv.11-13CommonEarlyPower-plantAnyDouble grass
    EFFORTLESS
    Virbank Complex - Outside
    GrassLv.10-11UncommonEarlyPower-plantAny
    EASY
  2. Electabuzz
    Step 2Evolve into Electabuzz
  3. Electivire
    Step 3Electivire
  • We rate Electivire B-Tier — a solid choice for the right team. At 540 BST, it fits the wallbreaker role. Base 123 Attack stands out.

  • Electivire's biggest threats include Swampert (Ground), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Electabuzz evolves into Electivire while holding a Electirizer. Electivire is the final evolution in a 3-stage line starting from Elekid. At 540 BST, it's got solid stats to work with.

  • Motor Drive is the go-to ability for Electivire. It absorbs electric moves, raising Speed one stage. Its hidden ability Vital Spirit can work in specific setups.

  • Base 95 Speed is workable — faster than some, slower than many. On offense, Electivire is a physical attacker with base 123 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Electivire appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Obtainable through a trade evolution, Electivire appears in 13 titles across 6 generations since Diamond & Pearl. The evolution method adds a barrier that wild-catchable Pokemon don't have.