Utility
Cannon
475Average
55Slow
CTier

Without Water Absorb, Cacturne wouldn't see any competitive play. With it? It heals when hit by Water moves, turning modest base stats into a real offensive threat. Grass/Dark is solid coverage on top of that. It relies on priority moves or Scarf to keep up.

Everything pushes toward mixed damage here. Cacturne's Attack does the work, Speed pays the price. But you're still getting 2 Attack and Sp. Atk EVs per KO. Moderately hard to find, on a 1.06M XP medium-slow curve.

Base Stats
475Above
HP70
C
Attack115
B
Defense60
C
Sp. Atk115
B
Sp. Def60
C
Speed55
D
Total475
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Cacturne yields +1 Atk, +1 SpA
HPAtk+1DefSpA+1SpDSpe
Details
Catch60ChallengingMedium Slow1.06M XP1.3m / 4'03"77.4kg / 170.6 lbs166Base XP
Pokedex Entries

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Black / White

Cacturne Weakness

Vulnerable

Cacturne is weak to Bug, Fire, Ice, Fighting, Poison, and Flying-type moves. Watch out for Bug attacks, those deal 4x damage. On the flip side, it's immune to Psychic-type moves entirely. It resists 6 types, so it can switch into a lot of moves safely. Water Absorb grants an additional Water immunity, reshaping the matchup chart.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
¼xResisti
None
0xImmunei
6Weak
6Resist
2Immune
Scorei-5
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Bug — U-turn, Bug Buzz, Megahorn
Abilities
Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Water Absorb grants Water immunity

Cacturne is what Cacnea becomes. Breed it for Cacnea eggs (average hatch time). Plenty of partners for breeding via two egg groups. Eggs are average hatch time. The evolution from Cacnea pushed Cacturne to 475 total stats. Attack saw the largest single gain at +30.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Cacnea
Grass
Cacturne
GrassDark
HP
50
70+20
ATK
85
115+30
DEF
40
60+20
SP.ATK
85
115+30
SP.DEF
40
60+20
SPE
35
55+20
BST
335C-Tier
475B-Tier+140
ROLE
Trick Room
Cannon
TYPE
Mixed
Mixed
Breeding
Very Easy

Breed with Cacturne to get Cacnea eggs easily using 57 partners from the Plant and Humanshape egg groups. Notable egg moves include Acid, Block, Counter and 11 more.

Egg Groups
PlantHumanshape
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
14moves
Breed With (best first)
venusaurmeganiumtorterraroseradeserperiorgardevoirinfernapegalladeludicoloshiftryabomasnowwhimsicott

Sucker Punch is the main STAB option after a Swords Dance boost. Life Orb gives Cacturne extra damage on every hit for a health trade to survive the setup turn, and max Attack and Speed EVs make the boosted hits count. Utility options catches resists.

Best Build

Physical Setup Sweeper
Ability
Waterabsorb
Item
Life OrbPOWER
Nature
Adamant+ATK
EVs

Best Cacturne Moveset

  • Sucker PunchSTAB
  • Drain Punch
  • SubstituteUtility
  • Swords Dance

Egg moves make a real difference. Cacturne gets Acid and Block exclusively through breeding, filling gaps that TMs and level-up can't touch. Poison and Fighting coverage and more rounds out the picture alongside Solar Beam and Energy Ball.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
Growth
40Normal
Lv 1
Leer
10030Normal
Lv 1
Poison Sting
1510035Poison
Lv 1
Revenge-4
6010010Fighting
Lv 5
Absorb
2010025Grass
Lv 9
Growth
40Normal
Lv 13
Leech Seed
9010Grass
Lv 17
Sand Attack
10015Ground
Lv 21
Pin Missile
149520Bug
Lv 25
Ingrain
20Grass
Lv 29
Feint Attack
6020Dark
Lv 35
Spikes
20Ground
Lv 41
Sucker Punch+1
801005Dark
Lv 47
Payback
5010010Dark
Lv 53
Needle Arm
6010015Grass
Lv 59
Cotton Spore
10040Grass
Lv 65
Sandstorm
10Rock
Lv 71
Destiny Bond
5Ghost

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM63
Embargo
10015Dark
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM66
Payback
5010010Dark
TM84
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM67
Retaliate
701005Normal
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM37
Sandstorm
10Rock
TM22
Solar Beam
12010010Grass
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM75
Swords Dance
30Normal
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison

Egg Moves

Src
Egg
Acid
4010030Poison
Egg
Block
5Normal
Egg
Counter-5
10020Fighting
Egg
Disable
10020Normal
Egg
Dynamic Punch
100505Fighting
Egg
Grass Whistle
5515Grass
Egg
Low Kick
10020Fighting
Egg
Magical Leaf
6020Grass
Egg
Nasty Plot
20Dark
Egg
Seed Bomb
8010015Grass
Egg
Smelling Salts
7010010Normal
Egg
Switcheroo
10010Dark
Egg
Teeter Dance
10020Normal
Egg
Worry Seed
10010Grass

Tutor Moves

Cacturne can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Bullet Seed
2510030Grass
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 4
Focus Punch-3
15010020Fighting
Gen 4
Fury Cutter
209520Bug
Gen 4
Headbutt
7010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 3
Seismic Toss
10020Fighting

Cacturne can't be caught in Black & White. Transfer Cacnea from Ruby, Emerald, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Cacturne in Black & White

  1. Cacturne
    Step 2Cacturne
  • Cacturne looks average on paper at 475 BST. But Water Absorb is why it sees play — build around that and it pulls its weight. C-Tier cannon on our tier list.

  • Cacturne's biggest threats include Scyther (Bug), Blaziken (Fire), and Lapras (Ice), all carrying super-effective STAB moves. Scyther is the most dangerous since Bug moves deal 4x damage. Fighting, Poison, and Flying-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Cacnea evolves into Cacturne at level 32. Cacturne is the fully evolved form. It sits at 475 BST in its evolved form.

  • Cacturne gets Water Absorb and Sand Veil. But Water Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Cacturne is leaning toward the physical side (base 115 Attack). But the speed tells the real story — at base 55 Speed, it won't be moving first often. Fits the cannon role.

  • Cacturne appears in 14 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Cacturne appears in 14 games across 7 generations. A reliable presence in a solid number of games, typically found through wild encounters.