Physical
Balanced
30Speed · Very Slow

Stats & Training

Nothing fancy in Beldum's spread. It leans mixed with Defense out front. And you'll get 1 Defense EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
Avg
HP40
D
Attack55
D
Defense80
C
Sp. Atk35
F
Sp. Def60
C
Speed30
F
Total300
Details
Catch Rate
Legendary3 / 255
Growth Rate
Slow1.25M XP
Height0.6 m
Weight95.2 kg
Base XP60
Abilities
Clear BodyTop Pick
Prevents stats from being lowered by other Pokémon.
Light MetalHANiche
Halves the Pokémon's weight.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entries
No Legends Z A entries available

They converse with one another by using magnetic pulses. In a swarm, they move in perfect unison.

Beldum Weakness

Type-wise, Beldum takes extra damage from Fire, Ground, Ghost, and Dark. Poison moves do nothing thanks to a full immunity. It resists 9 types, so it can switch into a lot of moves safely.

Beldum Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ground, Ghost, Dark
0.5x (Resist)Normal, Grass, Ice, Flying, Rock, Dragon, Steel, Fairy
0.25x (Resist)Psychic
0x (Immune)Poison
Type ChartGood
4Weak
9Resist
1Immune
Score+5
How to Beat Beldum in Legends: Z-A (Best Counters)
Annihilape
Annihilape
FightingGhost
A
Ghost is super effective against BeldumView Annihilape →

Legends: Z-A Evolution

Beldum kicks off a three-stage evolution line through Metang all the way to Metagross. For breeding, takes forever to hatch with no compatible partners via one egg group. Evolving adds up to 300 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Beldum
SteelPsychic
Metang
SteelPsychic
Metagross
SteelPsychic
HP
40
60+20
80+20
ATK
55
75+20
135+60
DEF
80
100+20
130+30
SP.ATK
35
55+20
95+40
SP.DEF
60
80+20
90+10
SPE
30
50+20
70+20
BST
300D-Tier
420D-Tier+120
600A-Tier+180
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding is not available in this game

Legends: Z-A Beldum Best Moveset

Ironhead is the main STAB option after a Iron Defense boost. Eviolite gives Beldum a bulk boost that only works before full evolution to survive the setup turn, and spread EVs make the boosted hits count. The remaining moves catches resists.

Best Build

Experimental
Physical Attacker
Ability
Clear Body
Item
EvioliteBULK
Best Nature for Beldum
Brave+ATK

Beldum best EVs are Attack and Sp. Def

EVs

Physical Attacker Moveset

  • Iron HeadSTAB
  • Zen HeadbuttSTAB
  • Iron DefenseSTAB
  • Tera Blast

Moves

A compact toolkit overall. The offense runs through Steel Beam and Iron Head for Beldum, with Normal coverage doing what it can. Don't expect versatility from this one.

Level-Up Moves

Lv 1
Tackle
D4010035Normal

TM Moves

TM
TM47
Agility
C30Psychic
TM109
Facade
D7010020Normal
TM01
Headbutt
D7010015Normal
TM80
Iron Defense
S15Steel
TM58
Iron Head
S8010015Steel
TM157
Steel Beam
A140955Steel
TM59
Zen Headbutt
S809015Psychic

Egg Moves

Beldum doesn't have any Egg moves

Tutor Moves

Beldum can't learn any Tutor moves

How to Get Beldum in Legends: Z-A

Beldum doesn't appear in Legends: Z-A. Transfer it from Ruby, Emerald, or Brilliant Diamond to add it to your collection. Check the source games below for encounter details.

Beldum is not available as a wild encounter in this game.

Also found in:

Beldum Guide

  • Beldum becomes Metang at level 20, then Metagross at level 45. Straight three-stage line with no branching.

  • Beldum evolves into Metang at level 20. Early evolution, you'll hit it before the third gym in most games.

  • In Legends: Z-A, For a casual playthrough, Beldum works as a placeholder. Steel/Psychic coverage is useful early. The real payoff is Metang. That's where the stats start mattering.

  • Beldum is catchable in Legends: Z-A. Check the Locations section above for specific routes, encounter rates, and methods. It also appears in 15 other games across the series.

Game Availability

Debuting in Ruby & Sapphire, Beldum appears in 16 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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