Physical
Balanced
300Low
30Very Slow
DTier

Beldum sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Metagross as fast as possible. Known as the Iron Ball Pokemon. Flexible enough to run physical or special sets.

Nothing fancy in Beldum's spread. It leans mixed with Defense out front. And you'll get 1 Defense EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
300Avg
HP40
D
Attack55
D
Defense80
C
Sp. Atk35
F
Sp. Def60
C
Speed30
F
Total300
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Beldum yields +1 Def
HPAtkDef+1SpASpDSpe
Details
Catch3LegendarySlow1.25M XP0.6m / 2'00"95.2kg / 209.9 lbs60Base XP
Pokedex Entries

It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.

Platinum

Beldum Weakness

Excellent

Type-wise, Beldum takes extra damage from Fire and Ground. Poison moves do nothing thanks to a full immunity. It resists 8 types, so it can switch into a lot of moves safely.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
2xWeaki
¼xResisti
0xImmunei
2Weak
8Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
Abilities
Clear BodyPrevents stats from being lowered by other Pokémon.
Light MetalHAHalves the Pokémon's weight.

Beldum kicks off a three-stage evolution line through Metang all the way to Metagross. For breeding, takes forever to hatch with a decent partner pool via one egg group. Evolving adds up to 300 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Beldum
SteelPsychic
Metang
SteelPsychic
Metagross
SteelPsychic
HP
40
60+20
80+20
ATK
55
75+20
135+60
DEF
80
100+20
130+30
SP.ATK
35
55+20
95+40
SP.DEF
60
80+20
90+10
SPE
30
50+20
70+20
BST
300D-Tier
420D-Tier+120
600A-Tier+180
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Difficult

Breed Beldum (with patience) with 29 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Breed With (best first)
glaliefroslasssnoruntporygon2claydolbronzongmagnezoneporygon-zprobopassgolemelectrodemagneton

Best Build

No build content available for this Pokemon in Gen 4.

Try selecting a different game/generation filter, or check back later.

A compact toolkit overall. The offense runs through Iron Head and Zen Headbutt for Beldum, with Normal coverage doing what it can. Don't expect versatility from this one.

Level-Up Moves

Lv 1
Take Down
908520Normal

TM Moves

Beldum can't learn any TM moves

Egg Moves

Beldum doesn't have any Egg moves

Tutor Moves

Src
Tutor
Iron Defense
15Steel
Tutor
Iron Head
8010015Steel
Tutor
Zen Headbutt
809015Psychic

A few locations for Beldum with high spawn rates across endgame routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Best Locations

Route 228
GrassLv.51-52CommonPostRouteSwarm active
EFFORTLESS
  • At 300 BST, Beldum is firmly in pre-evolution territory. Evolve it into Metang before bringing it to any serious fight.

  • Beldum's biggest threats include Blaziken (Fire) and Golem (Ground), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 30 Speed, Beldum won't outrun any of these threats so switching to a resist is usually the safer play.

  • Beldum evolves into Metang at level 20. Beldum is the base form in a 3-stage evolutionary line.

  • Clear Body is the go-to ability for Beldum. It prevents stats from being lowered by other Pokémon. Its hidden ability Light Metal can work in specific setups.

  • Beldum is a physical attacker with base 55 Attack. But the speed tells the real story — base 30 Speed is low. Priority moves or Trick Room are the way to go.

  • Beldum appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Beldum appears in 16 games across 7 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.