Pokemon Sword and Shield Yamper is a Electric Type, which makes it weak against Ground type moves. You can find and catch Yamper in Route 2 - Lakeside with a 5% chance to appear during All Weather weather. The Max IV Stats of Yamper are 59 HP, 45 Attack, 40 SP Attack, 50 Defense, 50 SP Defense, and 26 Speed.
|1 HP Point(s)|
List of Yamper Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Yamper to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Sword Pokedex Entry
This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.
Shield Pokedex Entry
This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.
Yamper Locations in Pokemon Sword and Shield
Where do i find and how to get Yamper?
A popular spawn location you can find Yamper is in the Route 2 - Lakeside area with a 5% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Yamper Raids
Where do i find Yamper Raids?
You can find Yamper raids in the following locations: Giant's Mirror, Lake of Outrage, Motostoke Riverbank.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Yamper Weakness
Yamper is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from , Steel, Electric type moves.
|Immune to Damage|
What pokemon is Yamper Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Yamper Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Yamper Moves List
What moves can Yamper learn from TMs, TRs, and Leveling?
Yamper can learn the fairy type move Play Rough at level 45. This Physical move May lower opponent's Attack. Bolded Pow numbers are adjusted for this pokemon's Electric type +50% STAB damage.
Yamper Level Up Moves
|01||Tail Whip||Status||—||100||30||Lowers opponent's Defense.|
|10||Bite||Physical||60||100||25||May cause flinching.|
|15||Roar||Status||—||—||20||In battles, the opponent switches. In the wild, the Pokémon runs.|
|20||Spark||Physical||97.5||100||20||May paralyze opponent.|
|26||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|30||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|35||Charge||Status||—||—||20||Raises user's Special Defense and next Electric move's power increases.|
|40||Wild Charge||Physical||135||100||15||User receives recoil damage.|
|45||Play Rough||Physical||90||90||10||May lower opponent's Attack.|
TM Moves Yamper can learn
|TM14||Thunder Wave||Status||—||90||20||Paralyzes opponent.|
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM66||Thunder Fang||Physical||97.5||95||15||May cause flinching and/or paralyze opponent.|
|TM68||Fire Fang||Physical||65||95||15||May cause flinching and/or burn opponent.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM80||Volt Switch||Special||105||100||20||User must switch out after attacking.|
|TM85||Snarl||Special||55||95||15||Lowers opponent's Special Attack.|
Yamper TR Moves
|TR08||Thunderbolt||Special||135||100||15||May paralyze opponent.|
|TR09||Thunder||Special||165||70||10||May paralyze opponent.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR32||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|TR35||Uproar||Special||90||100||10||User attacks for 3 turns and prevents sleep.|
|TR80||Electro Ball||Special||—||100||10||The faster the user, the stronger the attack.|
|TR86||Wild Charge||Physical||135||100||15||User receives recoil damage.|
|TR90||Play Rough||Physical||90||90||10||May lower opponent's Attack.|