Pokemon Sword and Shield Whimsicott is a Grass and Fairy Type Windveiled Pokémon, which makes it weak against , Fire, Ice, Steel, Poison type moves. You can find and catch Whimsicott in Stony Wilderness with a 40% chance to encounter during Overcast weather when walking through tall grass. The Max IV Stats of Whimsicott are 60 HP, 67 Attack, 77 SP Attack, 85 Defense, 75 SP Defense, and 116 Speed.
List of Whimsicott Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 60 | |
Attack | 67 | |
Defense | 85 | |
Special Attack | 77 | |
Special Defense | 75 | |
Speed | 116 |
Based on this pokemon's stats we consider the best nature for Whimsicott to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Whimsicott Abilities
Ability | Type | Effect |
---|---|---|
Prankster | Normal | |
Infiltrator | Normal | |
Chlorophyll | Hidden |
Sword Pokedex Entry
It scatters cotton all over the place as a prank. If it gets wet, it’ll become too heavy to move and have no choice but to answer for its mischief.
Shield Pokedex Entry
As long as this Pokémon bathes in sunlight, its cotton keeps growing. If too much cotton fluff builds up, Whimsicott tears it off and scatters it.
Pokemon Sword and Shield Whimsicott Evolutions
How do i evolve Whimsicott in Pokemon Sword and Shield?
Pokemon Sword and Shield Cottonee evolves into Whimsicott with a use Sun Stone.
use Sun Stone
Whimsicott Locations in Pokemon Sword and Shield
Where do i find and how to get Whimsicott?
Spawn locations you can find Cottonee are in the Stony Wilderness area, with a 40% chance to spawn during Overcast weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Whimsicott Raids
Where do i find Whimsicott Raids?
You can find Whimsicott raids in the following locations: Bridge Field, Dappled Grove, Giant's Mirror, Stony Wilderness.
Pokemon Sword and Shield Whimsicott Weakness
Whimsicott is a Grass and Fairy Type pokemon. This will cause it to take More Damage from , Fire, Ice, Steel, Poison Type Moves and will take Less Damage from Ground, Water, Grass, Electric, Fighting, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Fire Ice Steel |
0.5x Damage | Ground Water Grass Electric Fighting Dark |
0.25x Damage | |
Immune to Damage | Dragon |
What pokemon is Whimsicott Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Whimsicott Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Whimsicott Moves List
What moves can Whimsicott learn from TMs, TRs, and Leveling?
Whimsicott can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Grass and Fairy type +50% STAB damage.
Whimsicott Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Gust | ||||||
01 | [] Tailwind | ||||||
01 | [] Moonblast | ||||||
01 | [] Memento | ||||||
01 | [] Hurricane | ||||||
01 | [] Mega Drain | ||||||
01 | [] Razor Leaf | ||||||
01 | [] Growth | ||||||
01 | [] Poison Powder | ||||||
01 | [] Giga Drain | ||||||
01 | [] Charm | ||||||
01 | [] Leech Seed | ||||||
01 | [] Cotton Spore | ||||||
01 | [] Energy Ball | ||||||
01 | [] Sunny Day | ||||||
01 | [] Endeavor | ||||||
01 | [] Cotton Guard | ||||||
01 | [] Solar Beam | ||||||
01 | [] Absorb | ||||||
01 | [] Helping Hand | ||||||
01 | [] Fairy Wind | ||||||
01 | [] Stun Spore |
TM Moves Whimsicott can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM28 | Giga Drain | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM88 | Grassy Terrain | Status | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
Whimsicott TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR59 | Seed Bomb | Physical | 120 | 100 | 15 | ||
TR65 | Energy Ball | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR89 | Hurricane | Special | 110 | 70 | 10 | May confuse opponent. | |
TR90 | Play Rough | Physical | 135 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
More guides