Pokemon Sword and Shield Venusaur is a Grass and Poison Type Seed Pokémon, which makes it weak against , Fire, Ice, Psychic type moves. You can find and catch Venusaur using our guide below on How To Obtain this pokemon. The Max IV Stats of Venusaur are 80 HP, 82 Attack, 100 SP Attack, 83 Defense, 100 SP Defense, and 80 Speed.
List of Venusaur Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 525 | |
HP | 80 | |
Attack | 82 | |
Defense | 83 | |
Special Attack | 100 | |
Special Defense | 100 | |
Speed | 80 |
Based on this pokemon's stats we consider the best nature for Venusaur to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Venusaur Abilities
Ability | Type | Effect |
---|---|---|
Overgrow | Normal | |
Chlorophyll | Hidden |
Pokemon Sword and Shield Venusaur Evolutions
How do i get Venusaur's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Bulbasaur evolves into Ivysaur when you reach Level 16. Ivysaur then evolves into its final evolution Venusaur when you reach Level 32.
Venusaur Locations in Pokemon Sword and Shield
Where do i find and how to get Venusaur?
Venusaur does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Venusaur Raids
Where do i find Venusaur Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Venusaur Weakness
Venusaur is a Grass and Poison Type pokemon. This will cause it to take More Damage from , Fire, Ice, Psychic Type Moves and will take Less Damage from Water, Electric, Fighting, Fairy, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Fire Ice Psychic |
0.5x Damage | Water Electric Fighting Fairy |
0.25x Damage | Grass |
Immune to Damage |
What pokemon is Venusaur Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Venusaur Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Venusaur Moves List
What moves can Venusaur learn from TMs, TRs, and Leveling?
Venusaur can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Grass and Poison type +50% STAB damage.
Venusaur Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Petal Blizzard | ||||||
01 | [] Petal Dance | ||||||
01 | [] Tackle | ||||||
01 | [] Growl | ||||||
01 | [] Vine Whip | ||||||
01 | [] Growth | ||||||
09 | [] Leech Seed | ||||||
12 | [] Razor Leaf | ||||||
15 | [] Poison Powder | ||||||
15 | [] Sleep Powder | ||||||
20 | [] Seed Bomb | ||||||
25 | [] Take Down | ||||||
30 | [] Sweet Scent | ||||||
37 | [] Synthesis | ||||||
44 | [] Worry Seed | ||||||
51 | [] Double-Edge | ||||||
58 | [] Solar Beam |
TM Moves Venusaur can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM10 | Magical Leaf | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM11 | Solar Beam | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM28 | Giga Drain | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM50 | Bullet Seed | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM74 | Venoshock | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM88 | Grassy Terrain | Status | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Venusaur TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 135 | 100 | 10 | May poison opponent. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR59 | Seed Bomb | Physical | 120 | 100 | 15 | ||
TR65 | Energy Ball | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR71 | Leaf Storm | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR72 | Power Whip | Physical | 180 | 85 | 10 | ||
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. |
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