Pokemon Sword and Shield Stakataka is a Rock and Steel Type, which makes it weak against Water, Fighting, Ground type moves. You can find and catch Stakataka using our guide below on How To Obtain this pokemon. The Max IV Stats of Stakataka are 61 HP, 131 Attack, 53 SP Attack, 211 Defense, 101 SP Defense, and 13 Speed.
List of Stakataka Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 570 | |
HP | 61 | |
Attack | 131 | |
Defense | 211 | |
Special Attack | 53 | |
Special Defense | 101 | |
Speed | 13 |
Based on this pokemon's stats we consider the best nature for Stakataka to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Stakataka Abilities
Ability | Type | Effect |
---|---|---|
Beast Boost | Normal |
Pokemon Sword and Shield Stakataka Evolutions
How do i evolve Stakataka in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Stakataka does not have an evolution form in Generation 8.
Stakataka Locations in Pokemon Sword and Shield
Where do i find and how to get Stakataka?
Stakataka does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Stakataka Raids
Where do i find Stakataka Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Stakataka Weakness
Stakataka is a Rock and Steel Type pokemon. This will cause it to take More Damage from Water, Fighting, Ground Type Moves and will take Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water |
0.5x Damage | Rock Bug Psychic Ice Dragon Fairy |
0.25x Damage | Normal Flying |
Immune to Damage | Poison |
What pokemon is Stakataka Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Stakataka Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Stakataka Moves List
What moves can Stakataka learn from TMs, TRs, and Leveling?
Stakataka can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Steel type +50% STAB damage.
Stakataka Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Harden | ||||||
5 | [] Rock Throw | ||||||
10 | [] Protect | ||||||
15 | [] Stomp | ||||||
20 | [] Block | ||||||
25 | [] Rock Slide | ||||||
30 | [] Wide Guard | ||||||
35 | [] Autotomize | ||||||
40 | [] Rock Blast | ||||||
45 | [] Magnet Rise | ||||||
50 | [] Iron Defense | ||||||
55 | [] Iron Head | ||||||
60 | [] Take Down | ||||||
65 | [] Stealth Rock | ||||||
70 | [] Double-Edge |
TM Moves Stakataka can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Stakataka TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR88 | Heat Crash | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR94 | High Horsepower | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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