Pokemon Sword and Shield Solrock is a Rock and Psychic Type Meteorite Pokémon, which makes it weak against Ground, Steel, Water, Grass, Bug, Ghost, Dark type moves. You can find and catch Solrock in Route 8 with a 5% chance to appear during All Weather weather. The Max IV Stats of Solrock are 90 HP, 95 Attack, 55 SP Attack, 85 Defense, 65 SP Defense, and 70 Speed.
List of Solrock Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 460 | |
HP | 90 | |
Attack | 95 | |
Defense | 85 | |
Special Attack | 55 | |
Special Defense | 65 | |
Speed | 70 |
Based on this pokemon's stats we consider the best nature for Solrock to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Solrock Abilities
Ability | Type | Effect |
---|---|---|
Levitate | Normal |
Sword Pokedex Entry
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Shield Pokedex Entry
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Pokemon Sword and Shield Solrock Evolutions
How do i evolve Solrock in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Solrock does not have an evolution form in Generation 8.
Solrock Locations in Pokemon Sword and Shield
Where do i find and how to get Solrock?
A popular spawn location you can find Solrock is in the Route 8 area with a 5% chance to spawn during All weather.
Solrock is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Solrock Raids
Where do i find Solrock Raids?
You can find Solrock raids in the following locations: Stony Wilderness, Watchtower Ruins.
Solrock Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Solrock Weakness
Solrock is a Rock and Psychic Type pokemon. This will cause it to take More Damage from Ground, Steel, Water, Grass, Bug, Ghost, Dark Type Moves and will take Less Damage from Normal, , Poison, Fire, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Steel Water Grass Bug Ghost Dark |
0.5x Damage | Normal Flying Poison Fire Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Solrock Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Solrock Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Solrock Moves List
What moves can Solrock learn from TMs, TRs, and Leveling?
Solrock can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Psychic type +50% STAB damage.
Solrock Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Flare Blitz | ||||||
01 | [] Morning Sun | ||||||
01 | [] Tackle | ||||||
01 | [] Harden | ||||||
01 | [] Confusion | ||||||
01 | [] Rock Throw | ||||||
05 | [] Hypnosis | ||||||
10 | [] Rock Polish | ||||||
15 | [] Rock Slide | ||||||
20 | [] Zen Headbutt | ||||||
25 | [] Cosmic Power | ||||||
30 | [] Psychic | ||||||
35 | [] Stone Edge | ||||||
40 | [] Solar Beam | ||||||
45 | [] Wonder Room | ||||||
50 | [] Explosion |
TM Moves Solrock can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Solrock TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR43 | Overheat | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR55 | Flare Blitz | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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