Pokemon Sword and Shield Psyduck is a Water Type Duck Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Psyduck in Challenge Beach with a 16% chance to appear during Normal Weather weather. The Max IV Stats of Psyduck are 50 HP, 52 Attack, 65 SP Attack, 48 Defense, 50 SP Defense, and 55 Speed.


List of Psyduck Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 320 | |
HP | 50 | |
Attack | 52 | |
Defense | 48 | |
Special Attack | 65 | |
Special Defense | 50 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Psyduck to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Psyduck Abilities
Ability | Type | Effect |
---|---|---|
Damp | Normal | |
Cloud Nine | Normal | |
Swift Swim | Hidden |
Psyduck Locations in Pokemon Sword and Shield
Where do i find and how to get Psyduck?
A popular spawn location you can find Psyduck is in the Challenge Beach area with a 16% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Psyduck Raids
Where do i find Psyduck Raids?
You can find Psyduck raids in the following locations: Soothing Wetlands, Forest of Focus, Challenge Beach, Courageous Cavern.
Pokemon Sword and Shield Psyduck Weakness
Psyduck is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Psyduck Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Psyduck Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Psyduck Moves List
What moves can Psyduck learn from TMs, TRs, and Leveling?
Psyduck can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Psyduck Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Scratch | — | |||||
1 | [] Tail Whip | — | |||||
3 | [] Water Gun | — | |||||
6 | [] Confusion | — | |||||
9 | [] Fury Swipes | — | |||||
12 | [] Water Pulse | — | |||||
15 | [] Disable | — | |||||
18 | [] Zen Headbutt | — | |||||
21 | [] Screech | — | |||||
24 | [] Aqua Tail | — | |||||
27 | [] Soak | — | |||||
30 | [] Psych Up | — | |||||
34 | [] Amnesia | — | |||||
36 | [] Hydro Pump | — | |||||
39 | [] Wonder Room | — |
TM Moves Psyduck can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM02 | Pay Day | ![]() | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Psyduck TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR34 | Future Sight | ![]() | Special | 120 | 100 | 10 | Damage occurs 2 turns later. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
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