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Pokemon Sword and Shield Psyduck

Pokemon Sword and Shield Psyduck is a Water Type Duck Pokémon, which makes it weak against Grass, Electric type moves. You can find and catch Psyduck in Challenge Beach with a 16% chance to appear during Normal Weather weather. The Max IV Stats of Psyduck are 50 HP, 52 Attack, 65 SP Attack, 48 Defense, 50 SP Defense, and 55 Speed.

Pokemon Sword and Shield Psyduck
Regular
Shiny
Psyduck Galar Pokedex ID: I146

List of Psyduck Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total320
HP50
Attack52
Defense48
Special Attack65
Special Defense50
Speed55

Based on this pokemon's stats we consider the best nature for Psyduck to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Psyduck Abilities

Ability Type Effect
DampNormal
Cloud NineNormal
Swift SwimHidden

Pokemon Sword and Shield Psyduck Evolutions

How do i evolve Psyduck in Pokemon Sword and Shield?

Pokemon Sword and Shield Psyduck evolves into Golduck when you reach Level 33.

trending_flat
Level 33
Golduck
Pokemon CP Atk Def Sp Atk Sp Def Hp Spd
Psyduck
320524865505055
Golduck
500827895808085

Psyduck Locations in Pokemon Sword and Shield

Where do i find and how to get Psyduck?

A popular spawn location you can find Psyduck is in the Challenge Beach area with a 16% chance to spawn during Normal weather.

Overworld Spawns (Visible in-game)

Pokemon Location Weather Spawn Lvl
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Challenge Beach
16%10 - 15
Brawlers' Cave
16%13 - 18
Brawlers' Cave
16%13 - 18
Brawlers' Cave
16%13 - 18
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Pokemon Sword and Shield Psyduck Raids

Where do i find Psyduck Raids?

You can find Psyduck raids in the following locations: Soothing Wetlands, Forest of Focus, Challenge Beach, Courageous Cavern.

You can Click/Tap the links below to view where to find Psyduck Raid Spawn Locations in Pokemon Sw and Sh.

Pokemon Sword and Shield Psyduck Weakness

Psyduck is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Grass
Electric
0.5x
Damage
Steel
Fire
Water
Ice
0.25x
Damage
Immune to Damage

What pokemon is Psyduck Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Psyduck Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Psyduck Moves List

What moves can Psyduck learn from TMs, TRs, and Leveling?

Psyduck can learn the psychic type move Wonder Room at level 39. This Status move Swaps every Pokémon's Defense and Special Defense for 5 turns. Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.

Psyduck Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
1ScratchPhysical4010035
1Tail WhipStatus10030Lowers opponent's Defense.
3Water GunSpecial6010025
6ConfusionSpecial5010025May confuse opponent.
9Fury SwipesPhysical188015Hits 2-5 times in one turn.
12Water PulseSpecial9010020May confuse opponent.
15DisableStatus10020Opponent can't use its last attack for a few turns.
18Zen HeadbuttPhysical809015May cause flinching.
21ScreechStatus8540Sharply lowers opponent's Defense.
24Aqua TailPhysical1359010
27SoakStatus10020Changes the target's type to water.
30Psych UpStatus10Copies the opponent's stat changes.
34AmnesiaStatus20Sharply raises user's Special Defense.
36Hydro PumpSpecial165805
39Wonder RoomStatus10Swaps every Pokémon's Defense and Special Defense for 5 turns.

TM Moves Psyduck can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM02Pay DayPhysical4010020A small amount of money is gained after the battle resolves.
TM04Ice PunchPhysical7510015May freeze opponent.
TM15DigPhysical8010010Digs underground on first turn, attacks on second. Can also escape from caves.
TM16ScreechStatus8540Sharply lowers opponent's Defense.
TM17Light ScreenStatus30Halves damage from Special attacks for 5 turns.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM27Icy WindSpecial559515Lowers opponent's Speed.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM35HailStatus10Non-Ice types are damaged for 5 turns.
TM36WhirlpoolSpecial52.58515Traps opponent, damaging them for 4-5 turns.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM40SwiftSpecial6020Ignores Accuracy and Evasiveness.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM45DivePhysical12010010Dives underwater on first turn, attacks on second turn.
TM55BrineSpecial97.510010Power doubles if opponent's HP is less than 50%.
TM59FlingPhysical10010Power depends on held item.
TM65Shadow ClawPhysical7010015High critical hit ratio.
TM71Wonder RoomStatus10Swaps every Pokémon's Defense and Special Defense for 5 turns.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.

Psyduck TR Moves

TR Move Type Class Pow Acc PP Effect
TR01Body SlamPhysical8510015May paralyze opponent.
TR03Hydro PumpSpecial165805
TR04SurfSpecial13510015Hits all adjacent Pokémon.
TR05Ice BeamSpecial9010010May freeze opponent.
TR06BlizzardSpecial110705May freeze opponent.
TR11PsychicSpecial9010010May lower opponent's Special Defense.
TR16WaterfallPhysical12010015May cause flinching.
TR17AmnesiaStatus20Sharply raises user's Special Defense.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR25PsyshockSpecial8010010Inflicts damage based on the target's Defense, not Special Defense.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR31Iron TailPhysical1007515May lower opponent's Defense.
TR34Future SightSpecial12010010Damage occurs 2 turns later.
TR49Calm MindStatus20Raises user's Special Attack and Special Defense.
TR69Zen HeadbuttPhysical809015May cause flinching.
TR84ScaldSpecial12010015May burn opponent.

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