Pokemon Sword and Shield Primarina is a Water and Fairy Type Soloist Pokémon, which makes it weak against Grass, Electric, Poison type moves. You can find and catch Primarina using our guide below on How To Obtain this pokemon. The Max IV Stats of Primarina are 80 HP, 74 Attack, 126 SP Attack, 74 Defense, 116 SP Defense, and 60 Speed.


List of Primarina Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 530 | |
HP | 80 | |
Attack | 74 | |
Defense | 74 | |
Special Attack | 126 | |
Special Defense | 116 | |
Speed | 60 |
Based on this pokemon's stats we consider the best nature for Primarina to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Primarina Abilities
Ability | Type | Effect |
---|---|---|
Torrent | Normal | |
Liquid Voice | Hidden |
Pokemon Sword and Shield Primarina Evolutions
How do i get Primarina's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Popplio evolves into Brionne when you reach Level 17. Brionne then evolves into its final evolution Primarina when you reach Level 34.
Primarina Locations in Pokemon Sword and Shield
Where do i find and how to get Primarina?
Primarina does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Primarina Raids
Where do i find Primarina Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Primarina Weakness
Primarina is a Water and Fairy Type pokemon. This will cause it to take More Damage from Grass, Electric, Poison Type Moves and will take Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Primarina Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Primarina Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Primarina Moves List
What moves can Primarina learn from TMs, TRs, and Leveling?
Primarina can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Water and Fairy type +50% STAB damage.
Primarina Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Sparkling Aria | ||||||
01 | [] Pound | ||||||
01 | [] Growl | ||||||
01 | [] Water Gun | ||||||
01 | [] Disarming Voice | ||||||
09 | [] Aqua Jet | ||||||
12 | [] Baby-Doll Eyes | ||||||
15 | [] Icy Wind | ||||||
20 | [] Sing | ||||||
25 | [] Bubble Beam | ||||||
30 | [] Encore | ||||||
37 | [] Misty Terrain | ||||||
44 | [] Hyper Voice | ||||||
51 | [] Moonblast | ||||||
58 | [] Hydro Pump |
TM Moves Primarina can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM45 | Dive | ![]() | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM55 | Brine | ![]() | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM78 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. |
TM87 | Draining Kiss | ![]() | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
Primarina TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR03 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR16 | Waterfall | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR82 | Stored Power | ![]() | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR84 | Scald | ![]() | Special | 120 | 100 | 15 | May burn opponent. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR90 | Play Rough | ![]() | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
TR98 | Liquidation | ![]() | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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