Pokemon Sword and Shield Ninetales is a Fire Type Fox Pokémon, which makes it weak against Ground, Rock, Water type moves. You can find and catch Ninetales in Route 3 with a 15% chance to appear during All Weather weather. The Max IV Stats of Ninetales are 73 HP, 76 Attack, 81 SP Attack, 75 Defense, 100 SP Defense, and 100 Speed.
List of Ninetales Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 505 | |
HP | 73 | |
Attack | 76 | |
Defense | 75 | |
Special Attack | 81 | |
Special Defense | 100 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Ninetales to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Ninetales Abilities
Ability | Type | Effect |
---|---|---|
Flash Fire | Normal | |
Drought | Hidden |
Sword Pokedex Entry
It is said to live 1,000 years, and each of its tails is loaded with supernatural powers.
Shield Pokedex Entry
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Ninetales Locations in Pokemon Sword and Shield
Where do i find and how to get Ninetales?
Ninetales does not spawn in the wild. Instead you can catch Vulpix and evolve it into Ninetales. A popular spawn location you can find Vulpix is in the Route 3 area with a 15% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
15% | 10 - 14 | |||
5% | 36 - 40 | |||
2% | 13 - 15 | |||
25% | 10 - 15 | |||
5% | 33 - 38 | |||
5% | 26 - 28 | |||
25% | 7 - 10 | |||
60% | 7 - 10 | |||
15% | 14 - 16 | |||
25% | 14 - 16 | |||
10% | 26 - 29 | |||
35% | 8 - 14 | |||
25% | 55 - 58 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Ninetales Raids
Where do i find Ninetales Raids?
You can find Ninetales raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness.
Pokemon Sword and Shield Ninetales Weakness
Ninetales is a Fire Type pokemon. This will cause it to take More Damage from Ground, Rock, Water Type Moves and will take Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Rock Water |
0.5x Damage | Bug Steel Fire Grass Ice Fairy |
0.25x Damage | |
Immune to Damage |
What pokemon is Ninetales Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Ninetales Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Ninetales Moves List
What moves can Ninetales learn from TMs, TRs, and Leveling?
Ninetales can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire type +50% STAB damage.
Ninetales Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Nasty Plot | — | |||||
01 | [] Incinerate | — | |||||
01 | [] Spite | — | |||||
01 | [] Confuse Ray | — | |||||
01 | [] Will-O-Wisp | — | |||||
01 | [] Extrasensory | — | |||||
01 | [] Flamethrower | — | |||||
01 | [] Imprison | — | |||||
01 | [] Fire Spin | — | |||||
01 | [] Safeguard | — | |||||
01 | [] Inferno | — | |||||
01 | [] Grudge | — | |||||
01 | [] Fire Blast | — | |||||
01 | [] Ember | — | |||||
01 | [] Tail Whip | — | |||||
01 | [] Disable | — | |||||
01 | [] Quick Attack | — |
TM Moves Ninetales can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM84 | Tail Slap | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
TM92 | Mystical Fire | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
Ninetales TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR82 | Stored Power | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
More guides