Pokemon Sword and Shield Machamp is a Fighting Type Superpower Pokémon, which makes it weak against , Psychic, Fairy type moves. You can find and catch Machamp in Giant's Seat with a 60% chance to appear during Overcast weather. The Max IV Stats of Machamp are 90 HP, 130 Attack, 65 SP Attack, 80 Defense, 85 SP Defense, and 55 Speed.
List of Machamp Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Machamp to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Sword Pokedex Entry
It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Shield Pokedex Entry
With four arms that react more quickly than it can think, it can execute many punches at once.
Gigantamax Sword Pokedex Entry
The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.
Gigantamax Shield Pokedex Entry
One of these Pokémon once used its immeasurable strength to lift a large ship that was in trouble. It then carried the ship to port.
Pokemon Sword and Shield Machamp Evolutions
How do i get Machamp's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Machop evolves into Machoke when you reach Level 28. Machoke then evolves into its final evolution Machamp with a Trade.
Machamp Locations in Pokemon Sword and Shield
Where do i find and how to get Machamp?
Machamp does not spawn in the wild. Instead you can catch Machop and evolve it into Machamp. A popular spawn location you can find Machop is in the Giant's Seat area with a 60% chance to spawn during Overcast weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Machamp Raids
Where do i find Machamp Raids?
You can find Machamp raids in the following locations: Dusty Bowl, North Lake Miloch, Rolling Fields, South Lake Miloch, Stony Wilderness, Gigantamax Raid Battles.
Pokemon Sword and Shield Machamp Weakness
Machamp is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
|Immune to Damage|
What pokemon is Machamp Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Machamp Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Machamp Moves List
What moves can Machamp learn from TMs, TRs, and Leveling?
Machamp can learn the normal type move Double-Edge at level 66. This Physical move User receives recoil damage. Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Machamp Level Up Moves
|01||Wide Guard||Status||—||—||10||Protects the user's team from multi-target attacks.|
|01||Low Kick||Physical||—||100||20||The heavier the opponent, the stronger the attack.|
|01||Leer||Status||—||100||30||Lowers opponent's Defense.|
|01||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|01||Revenge||Physical||90||100||10||Power increases if user was hit first.|
|12||Low Sweep||Physical||97.5||100||20||Lowers opponent's Speed.|
|16||Knock Off||Physical||65||100||20||Removes opponent's held item for the rest of the battle.|
|20||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|24||Vital Throw||Physical||105||—||10||User attacks last, but ignores Accuracy and Evasiveness.|
|36||Dual Chop||Physical||40||90||15||Hits twice in one turn.|
|42||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|48||Seismic Toss||Physical||—||100||20||Inflicts damage equal to user's level.|
|54||Dynamic Punch||Physical||150||50||5||Confuses opponent.|
|60||Cross Chop||Physical||150||80||5||High critical hit ratio.|
|66||Double-Edge||Physical||120||100||15||User receives recoil damage.|
TM Moves Machamp can learn
|TM03||Fire Punch||Physical||75||100||15||May burn opponent.|
|TM04||Ice Punch||Physical||75||100||15||May freeze opponent.|
|TM05||Thunder Punch||Physical||75||100||15||May paralyze opponent.|
|TM08||Hyper Beam||Special||150||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM23||Thief||Physical||60||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM42||Revenge||Physical||90||100||10||Power increases if user was hit first.|
|TM43||Brick Break||Physical||112.5||100||15||Breaks through Reflect and Light Screen barriers.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM54||Rock Blast||Physical||25||90||10||Hits 2-5 times in one turn.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM73||Cross Poison||Physical||70||100||20||High critical hit ratio. May poison opponent.|
|TM75||Low Sweep||Physical||97.5||100||20||Lowers opponent's Speed.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM79||Retaliate||Physical||70||100||5||Inflicts double damage if a teammate fainted on the last turn.|
|TM81||Bulldoze||Physical||60||100||20||Lowers opponent's Speed.|
|TM98||Stomping Tantrum||Physical||75||100||10||Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.|
Machamp TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR02||Flamethrower||Special||90||100||15||May burn opponent.|
|TR07||Low Kick||Physical||—||100||20||The heavier the opponent, the stronger the attack.|
|TR10||Earthquake||Physical||100||100||10||Power is doubled if opponent is underground from using Dig.|
|TR13||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|TR14||Metronome||Status||—||—||10||User performs almost any move in the game at random.|
|TR15||Fire Blast||Special||110||85||5||May burn opponent.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR30||Encore||Status||—||100||5||Forces opponent to keep using its last move for 3 turns.|
|TR39||Superpower||Physical||180||100||5||Lowers user's Attack and Defense.|
|TR48||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|TR53||Close Combat||Physical||180||100||5||Lowers user's Defense and Special Defense.|
|TR57||Poison Jab||Physical||80||100||20||May poison the opponent.|
|TR64||Focus Blast||Special||180||70||5||May lower opponent's Special Defense.|
|TR75||Stone Edge||Physical||100||80||5||High critical hit ratio.|
|TR79||Heavy Slam||Physical||—||100||10||The heavier the user, the stronger the attack.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|
|TR93||Darkest Lariat||Physical||85||100||10||Ignores opponent's stat changes.|
|TR94||High Horsepower||Physical||95||95||10||The user fiercely attacks the target using its entire body.|
|TR95||Throat Chop||Physical||80||100||15||Prevents use of sound moves for two turns.|