Pokemon Sword and Shield Landorus is a Ground and Type, which makes it weak against Water, Ice type moves. You can find and catch Landorus using our guide below on How To Obtain this pokemon. The Max IV Stats of Landorus are 89 HP, 125 Attack, 115 SP Attack, 90 Defense, 80 SP Defense, and 101 Speed.
List of Landorus Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 89 | |
Attack | 125 | |
Defense | 90 | |
Special Attack | 115 | |
Special Defense | 80 | |
Speed | 101 |
Based on this pokemon's stats we consider the best nature for Landorus to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Landorus Abilities
Ability | Type | Effect |
---|---|---|
Sand Force | Normal | |
Sheer Force | Hidden |
Pokemon Sword and Shield Landorus Evolutions
How do i evolve Landorus in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Landorus does not have an evolution form in Generation 8.
Landorus Locations in Pokemon Sword and Shield
Where do i find and how to get Landorus?
Landorus does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Landorus Raids
Where do i find Landorus Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Landorus Weakness
Landorus is a Ground and Type pokemon. This will cause it to take More Damage from Water, Ice Type Moves and will take Less Damage from Poison, Fighting, Bug, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water |
0.5x Damage | Poison Fighting Bug |
0.25x Damage | |
Immune to Damage | Ground |
What pokemon is Landorus Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Landorus Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Landorus Moves List
What moves can Landorus learn from TMs, TRs, and Leveling?
Landorus can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Flying type +50% STAB damage.
Landorus Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Sand Tomb | ||||||
1 | [] Rock Throw | ||||||
5 | [] Leer | ||||||
10 | [] Block | ||||||
15 | [] Bulldoze | ||||||
20 | [] Rock Tomb | ||||||
25 | [] Swords Dance | ||||||
30 | [] Imprison | ||||||
35 | [] Rock Slide | ||||||
40 | [] Earth Power | ||||||
45 | [] Extrasensory | ||||||
50 | [] Stone Edge | ||||||
55 | [] Hammer Arm | ||||||
60 | [] Sandstorm | ||||||
65 | [] Earthquake | ||||||
70 | [] Outrage | ||||||
75 | [] Fissure |
TM Moves Landorus can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Landorus TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR78 | Sludge Wave | Special | 95 | 100 | 10 | May poison opponent. |
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